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ut2004 fotos

he subido nuevas fotos del ut2004 por si alguien las quiere ver
http://www.4unrealers.com/galerias/174/?gpage=3

apartirs de las 4 ultimas hasta el final.

240
24 Ene 2004, 02:27
#1
24 Ene 2004, 03:00
#2

sí señor t las currao pq no son las de siempre algunas ni las había visto: thx

24 Ene 2004, 12:55
#3

eske cote es muxo cote

24 Ene 2004, 13:18
#4

siempre tiene un ojo a todo loque sea unreal

seee coteeeee

24 Ene 2004, 13:28
#5

joer mucho mod mucho mod pero no reconozco mucho yo  el 2k3 en estas fotos 0_0

24 Ene 2004, 14:39
#6

#5 eske es el 2k4 hay esta la gracia

24 Ene 2004, 16:17
#7

#6 en serio ? ¬¬

lo mío era una especie de sarcasmo por aquellos que dicen q ut2k4 es únicamente un mod del ut2k3 a la venta

capixi ?

25 Ene 2004, 05:49
#8

ut2k4 es un model ut2k3? Yo creía que sólo habían cambiado ún número del nombre y ahora resulta que es todo un mod HAY QUE COMPRARLO (o no).

25 Ene 2004, 11:20
#9

brrrr

25 Ene 2004, 13:34
#10

HAY UN NUEVO REVIEW en

www.computerandvideogames.com/....100242

le han dao un 94/100

25 Ene 2004, 16:04
#11

#10 es una muy buena puntuacion, espero q luego en la realidad me parezca que se queda corto

25 Ene 2004, 19:40
#12

#10 en la 2º foto de ese link se confirma q el ut2004 tendrá sniper

25 Ene 2004, 19:56
#13

12#en las decenas de fotos (galeria own!z)k hay y videos ya se confirmo

25 Ene 2004, 20:03
#14

despues de ver las fotos, tiene aires del ut ut2003 y unreal2.

en el menu es una mezcla del ut y ut 2003

en las armas se ve claramente influenciado por el u2, cuestion de texturas y diseño, sobre todo las miras q tienen muchas de ellas

el hud claramente es el del ut mejorado

los modelos son evolucion de los del ut2003 e inclusion de algunos del ut

los escenarios claramente del unreal 2 al igual q los vehiculos tienen aire del u2

25 Ene 2004, 20:31
#15

14#los vehiculos son los del halo casi clavados..

26 Ene 2004, 12:29
#16

eto es un fistro de review de una "demo" hecha por un fan:

UT2004 LAN Party!

Posted on Saturday, January 24 @ 21:58:49 PST by MWGemini  

Today I had the opportunity to attend a LAN party at the Tek in Raleigh (www.thetek.com). They had 16 machines set up, all running the demo of UT2004. Read the extended text for some details.

This demo was almost identical to the one I played at Unreal University in November. There were some minor tweaks and changes, many of which were suggested and discussed at Unreal U. Some of these tweaks and changes include:

Random tips on map loading screen  Vehicle 'deaths' feel less 'explosive' than before  Movement speed feels slower  Minor weapon balancing  

I am sure there were a LOT more than that, but I only spent a few hours playing it at Unreal University and today, so my observations are most likely inaccurate or incomplete.

At Unreal University, we only played two maps, AS-Convoy, and ONS-Torlan. Today, we played those two as well as a DM, CTF, and BR map, none of which I've ever seen before. I do not recall the names offhand. I believe the CTF map was CTF-BridgeOfFate perhaps. The CTF, BR, and DM maps were all very nice visually as well as gameplay wise, although I found myself getting lost in the CTF map at times, even though I loved the dark and foreboding atmosphere of it. Now that I think of it, I was getting lost in the BR map as well. Maybe my in game sense of direction was just out of whack today. Or maybe I need a map and compass to find my way....

So, I guess the DM map (DM-Rashkin?) was the only new map that I particularly liked. It had very nice emitter effects with water dripping into puddles on the ground, spider webs on the windows, and a heavy rainstorm outside the building. The flow of the map also kept the frags coming fast, especially with 16 players on a map that was probably designed for a max of 12, although I am not the best judge of that, as I spend more time designing than I do playing.

The assault map, AS-Convoy, carried a high 'cool factor' with it when I first played it, but even at Unreal U, it got old quick, and today was no exception. I am already bored of that map, and found myself spending more of my time today flying around in spectator mode checking out the map and the skybox than I did actually playing. I'm not sure if it is this map, or the assault gametype, but it somehow just doesn't feel as fun as the original UT version did. This map did not seem to have any stunning or cool visual effects, and there is a section right at the beginning of the defender's base where there is a transparent door that I really hate. That should be replaced with some kind of texture showing that it is solid, because there have been several times when I tried to run through it.

As I said, the AS-Convoy map was cool technically, but came up lacking (for me) in visual awe and fun factor.

The onslaught map we played, ONS-Torlan, I believe, was an outdoor map that I felt was laid out pretty well. The vehicles seemed to be very close to what they were at Unreal U, although I am sure they have been heavily tweaked since then. In my opinion, onslaught will be the best gametype of UT2k4, hands down. The strange thing about onslaught is that even though the maps are much larger than a standard map of any other gametype, the game can be reversed very quickly. Several times today, one team would have control of all the nodes and be attacking the enmy base, and in a very short span of time (1-2 minutes), those roles were reversed. It seemed to me that the players at Unreal U had a better grasp of the game's mechanics and of the concept of teamwork and strategy, wheras today, most people played it like it was DM. Many people today did not seem to grasp the concept that certain vehicles could carry 2 or more people, which greatly in

26 Ene 2004, 12:52
#17

y otra:  

UT2k4 Beta Test

Posted on Sunday, January 25 @ 08:28:00 PST by charkra  

Good time spent playing 2k4 - how deeply immersing and intuitive was it, read on ....

Onslaught - I have to agree I am in favor of the onslaught game type - This allows more game type for team groups - Clan play will excell if their teamplay is up to par - The variety of strategies is numerous and the methods of attack are infinite(especially with all the deifferent vehicles and weapons). I was initially getting confused on where my objective team members were attacking and the spawn points is a tad confusing when you initially start up. I am sure that after playing and practicing a map for a short while these factors will be transparent and the gameplay will be fast and furious. Having the map pop up after dying and before respawning is an annoyance, (I assume it was to allow a player to choose where to respawn if there were options - (I was slow on the pickup if that were the case)) I just pressed the ESC key and continued . Oh Yea - there are useful HINTS that come up between maps - which will help payers become accoustomed to the feel and experience of the game. (Kewl Idea) READ more in additional Notes  

Thanks EPIC for the opportunity help beta test - Looking forward to its imminent release of the demo - You have my buy in when the official game comes out. The new game types will be great for team based games and clan groups.

The knowledge of the weapon recharge system on the pickup locations is handy if you need that additional recharge of weapons - Look for that light on the pickup base- They are charged. This is useful when charging a base or vehicle and your link gun runs out of ammo . Vehicles - You should try catching a ride on those flying machines as a passsenger - actually get 1 pilot and 2 pasengers standing on the fans - and you have yourself a great flying shooting hovver machine. Way cool!

As Mike said in his report - the balance of the field can change rapidly - so team work is a must - and watch out for those rogue single players who attack an already established point. - You goto love that wonderful (you are an idiot for attacking this point while it is protected) sound you hear . Play it and you will know it.

Talking about sounds - one nice touch that was great is the sound of projectiles that wizz past you as you just manage to dodge them - You want to hear it - just learn to dodge real quick - and a note about textures - I think something was up with textures on high res - some were missing - or were not high textures - Basically looking on the screen next door to me (set at lower detail) had stuff that mine did not

DM - the map was great - like the meshes - 16 players on the small map - was total anialation all the time - sometimes you could not even get a weapon before you were fragged. BUT for a sniper I observed could hide up on top and no-one even noticed him for a good while (just too damn busy getting massacred below). The weapon switching is something that I am sure will get used to when the game comes out, just feels different to 2k3 (also binding the keys and attaching mouse buttons may have helped)

Convoy - This gametype I think will become the assult players dream from original UT - Not one of my favorite I have to admit - May be different when new maps come out. I hate that annoying reminder EVERY time you respawn - Yes dammn it I know from the previous 10 times what my objective is. (for people who will play this game type - knowledge of where and what objectives will become obvious after a short while - so that constant annoyance will be just that) Team work is ushed strongly here too - so if you don't have it together - don't expect to win .

For me it was a 3 hour drive there and a 2.5 hour drive back - Was it worth the 4 hours of beta test and feedback for EP

27 Ene 2004, 17:42
#18

inminent release of the demo? de verdad? no se, pero no me lo creo demasiado.