mini biblia del ut2003 basada en la demo
mirando por el foro del ut2003 me he encontrado con esto
UT2003 Mini-bible
Here is some info about weapon damage and spawn times for UT2003 Weapon Damage Assault Rifle
- Primary: 7 in damage, ROF=7
- Secondary: 65 in damage Blob gun
- Primary: 44 in damage
- Secondary: unknown (but its a lot) Shock Rifle
- Primary: 45 in damage
- Secondary: 43 in damage
- Combo: unknown (my guess: half of the one in UT) Pulse Gun
- Primary: 30 in damage
- Secondary: unknown (my guess: 60-70% of UT) Minigun
- Primary: 6 in damage, ROF=15
- Secondary: 12 in damage, ROF=5.5 Flak cannon
- Primary: 13 in dmage for each shards, 9 shards in total
- Secondary: slightly random but around 150 Rockets
- Direct hit: random, around 90
- Splash: about 4 meters Lightning gun
- Normal hit: 80 in damage
- Headshot: 161 in damage
- ROF=0.6
Spawn times
As in UT, all spawn times are based on 13.5 second intervals
13.5 seconds: Weapons
27 seconds: Ammo, Pills, Vials, 50-shield
54 seconds: 100-shield, Keg
121 seconds: Double Damage (lasts 27 seconds) All shields are added up to 150, and all damage are subtracted from the shields first. So with 1 health and a 50-shield, you could survive 50 in damage. Once we get the full version with the editor, the above information can be extracted from the source code, but for now this is the best I could come up with.
Here is some info about weapon damage and spawn times for UT2003 Weapon Damage Assault Rifle
- Primary: 7 in damage, ROF=7
- Secondary: 65 in damage Blob gun
- Primary: 44 in damage
- Secondary: unknown (but its a lot) Shock Rifle
- Primary: 45 in damage
- Secondary: 43 in damage
- Combo: unknown (my guess: half of the one in UT) Pulse Gun
- Primary: 30 in damage
- Secondary: unknown (my guess: 60-70% of UT) Minigun
- Primary: 6 in damage, ROF=15
- Secondary: 12 in damage, ROF=5.5 Flak cannon
- Primary: 13 in dmage for each shards, 9 shards in total
- Secondary: slightly random but around 150 Rockets
- Direct hit: random, around 90
- Splash: about 4 meters Lightning gun
- Normal hit: 80 in damage
- Headshot: 161 in damage
- ROF=0.6
Spawn times
As in UT, all spawn times are based on 13.5 second intervals
13.5 seconds: Weapons
27 seconds: Ammo, Pills, Vials, 50-shield
54 seconds: 100-shield, Keg
121 seconds: Double Damage (lasts 27 seconds) All shields are added up to 150, and all damage are subtracted from the shields first. So with 1 health and a 50-shield, you could survive 50 in damage. Once we get the full version with the editor, the above information can be extracted from the source code, but for now this is the best I could come up with.
Activos en UT2004
Los más activos en Demo
Subforos
-
General
- Demo
- Ini tweaking y pro-gaming
- Rumores
Unreal Tournament 2004
comparacion con el ut
Some comparison with UT is always fun.
Minigun in UT(secondary) did about 225 in damage/second. Minigun in UT2003 does 90. Talk about downgrade.
Pulse balls (the spammy ones) are the same in both UT2003 and UT.
Lightning does more damage than the sniper, but much slower ROF (0.6 in ROF compared to 1.7 for the sniper).
Shock secondary does half the damage compared to the one in UT (which is good imho). But the combo damage also seems to be halved which isnt that good I think.
The flak in UT2003 does 117 with a complete hit, the one in UT did 192.
Rockets, direct hit, does about 90 compared to 112 in UT, but with much higher ROF this weapon is actually upgraded.
Conclusion: every weapon except rockets are downgraded, but some more than others. The minigun now does less than half the damage the UT minigun did, and ALSO does not lock players who are being hit.
Maybe the weapons in UT werent perfectly balanced, but isnt these drastic changes a bit to much?
UT enforcer: 95 in damage/second if you hit all 4 bullets
UT2003 minigun: 90 in damage/second if you hit all 15 bullets
And its MUCH easier to do max damage with enforcer than it is with a minigun.
No wonder the minigun feels week
mm no se pq en el primero salio todo junto
bueno 161 de daño el headshot aki cuando lleguen los chetos no nos libran ni dios…
movimientos especiales
adrenalina:
Speed: forward, forward, forward, forward
Regen: back, back, back, back
Invisibility: strafeleft, strafeleft, straferight, straferight
Berserk: forward, forward, back, back
saltos:
DOUBLE JUMP: Jump, then jump again at the top of the first jump DOUBLE DODGE: Double tap Strafe Left or Right, Forward or Backward DODGE JUMP: Perform dodge, then jump before you land WALL JUMP: Run along a wall and jump into it. Press jump and opposite strafe when you hit the wall. (If the wall is to the right, jump + strafe left and vice versa) LIFT JUMP: When very close to the top of a lift, jump and you receive a great deal more momentum, propelling you a lot further SHIELD JUMP: Charge up the primary fire mode of the shield gun, look towards the floor and release.
El dodge jump es la leche
, chutandote adrenalina , con la velocidad , y el dodge jump , se pueden hacer grandes cosas , una de las cosas q mas me gusta del ut2k3 
en los vs, estara la adrenalina? os e kitara como se kita el cinto…
Sumamente interesante, cote! Gracias!!
la minigun es una p*** mierda no amta casi nada ¬¬
sin embargo el biorifle…
has probado a hacer eso en bombing run ? se sale
www.3dgpu.com/index.php?category=… ahí también viene >:)
si ya lo he provado todo, ayer estube jugando toda la tarde en el server de hawkmoon y la verdad, es que me ha encantado, creo que este juego tiene futuro, ¡Y YA ARRASAMOS AL CS!
no me creo, esta mal hecho, el self damage de la flak al rebotar es 22, asi que de 13 nada de nada…
ademas las armas salen en 27s.. almenos en algun modo, que lo probe…
he probado un par de cosas y esta minibiblia da penita, que les cuesta hacerlo bien, si tuviera 2 pcs en lan os hacia todos los stats del mundo en 0,
esa mini bibliaa la puso uno del clan ocrana
y moon se inclina ante el clan ocrana omg n_n ocrana rulzzz on da world

/me manda besitos desde aqui a tos los del clan que son mu majozz
ocrana es probablemente el clan que ha hecho la mayor cagada de la historia (dejar escapar a unos tales zyz, neok, stelam y slinger, a vosotros no os sonaran… buscad en la enciclopedia) asi que no me extraña que cometan otro ahora
y NO, el respawn NO ES DE 13 SEGUNDOS, sea ocrana, sea dios