[UT2004/Beta] Anti TCC v1.19 Beta 7
<IMG src=”http://pics.krawall.de/4/krawallfeature_wormbo.jpg” align=rightOtra nueva beta del potente anticheat AntiTCC acaba de ser lanzada, corrige bastantes bugs de las versiones anteriores, a continuación la lista de cambios:
Time for another beta. This one adds some more logs for server crash attempts, fixes visible players in tanks etc. and hopefully fixes the Input Inconsistency problems.
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Detailed list of changes from beta 5:
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Detailed list of changes from beta 5:
- Modifications to certain GUIController properties are not only reverted, but the new values are also saved to INI now.
- Fixed player models being visible inside Goliath, Raptor, etc.
- Players using the generic nick "Player" will now get a new unique nick as if their nick only consisted of illegal characters.
- Added a potential fix for the Input Inconsistency problem
- Optimized the class list preprocessing of the class check (including mid-game check)
- Added a potential fix for finding UTComp (and other) classes from the previous server
- The "Log Client Classes" option will now not only log classes found during the initial checks, but also any new class found during the match.
- Fixed potential problems with the "Please wait..." prefix that should be added to the progress message when the match has not yet started or the player may not yet join
- Replaced the crappy QuickSort/InsertionSort combination with a much faster optimised Insertion Sort. (InsertSort offers much better optimization potential than QuickSort in UnrealScript; this special version can also remove duplicate entries, e.g. for the class list)
- You can now also use 12-hour format in the log file name: Just include "am" or "pm" in the appropriate place and the %h placeholder will be replaced with the hour in 12-hour format.
- Added logging of some on-connect server crash attempts. Unfortunately offenders cannot be kicked for this kind of crash attempt, because it is caught before Anti TCC has initialized its security actor for that player.
- Fixed a display bug in the first few lines written to the Anti TCC custom log file. </UL>*UPDATE* It's beta 7 now, which fixes an annoying bug in beta 6.</DIV>
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nos ha mentido jejeje
ya ves pedazo de mentiroso, aunke asi mejor por el puto safe…
Xeno, eso no deberia ir a noticias ???
, pues no lo consideré oportuno, como no es una versión final, y se que van a salir mas betas en breve jeje
!
oye tenog un problema con la web aver si es cosa mia q soy un lerdo o aparfte de eso no me aclaro
yo no puedo abrir nuevos topics?, y donde ves tu lo de noticvias? porq yo veo todo de golpe, no veo solo lo de ut2004 y esas cosillas….
[UT2004/Beta] Anti TCC v1.19 Beta 8
Changes since Beta 7:
Keys with movement an taunt commands bound to them no longer work.
Added UTPlus-style ping calculation, but sorry cheaters, not for you. (Does not work with UTComp and other mods that prevent Anti TCC from securitng the PlayerController.)
Fixed level music not starting. This fix also enables music in maps that incorrectly specified the file extension “.ogg” in their Song property, thus looking for “musicfile.ogg.ogg”.
Hopefully fixed the multiple StreamInteractions problem.
Class checks now transmit fewer redundant data. Please report any problems with weird looking unknown class names related to this feature.
Added code to remove any left-over menu pages on connect that might otherwise trigger ‘unknown class’ messages. (Hello UTComp bug!)
Disabled a potential way for speed hacking.
Tightened the check for valid class names and made the check for valid Character names less strict.
Added fix for another UT2004 bug that could be exploited to crash servers of any version. To get the most out of this fix, Anti TCC must be able to secure the PlayerController class. Mods like UTComp prevent this! (Though I’m thinking about releasing a special patch for UTComp to fix that exploit.)
Anti TCC console commands are nor also available to admin if they have not yet been secured.
https://www.unrealadmin.org/forums/showthread.php?t=6449