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DOOM 3 ya es gold

weno pos en slashdot esta la noticia de ke doom3 ya es gold, o sea ke el master ya esta, y ke la fecha de salida sera si no hay ningun problema el 5 de agosto en yuesei, yyyyyy a ver ke grupo crackea primero el juego

50#lo k te dije en otro topic,nos abes configurar ni el msn

premio a

Comentario #16 por Atropos91:
bien ahora aporto yo mi parte:



doom3.planet-multiplayer.de/image…



doom3.planet-multiplayer.de/image…



ahora unos resumenes:



La nota que se lleva es un 94%



Los gráficos, Sonido y Tensión/terror que se siente son extraordinarios.



Lo peor, según dicen, son algunos intentos de chistes, que bienen a ser malos (¿?)



En lo referente a requisitos:



PC Gamer recommends:

2Ghz CPU

512 MB ram

Radeon 9800

5-channel audio



Lowest supported GPU is a Geforce 4 MX (worse than Geforce 3)

Supported cards:

GF 4 MX

GF 3

GF 4

GF FX (and higher)

ATI 8500s, 9000s and higher



The only thing it says is that one test system had a GF 6800 (!) and it ran “flawlessly at 1024x768”. Yikes! I need a new card.



They also go on to say “other quality and resolutions are available, but the PC to run it well isn’t”.



Multiplayer:



All varieties of Deathmatch - 1v1, DM, Team DM, and Last Man Standing. There are 5 DM maps shipping with the game.



Ahora MAS COSAS para hacer mas largo el post:



Aqui teneis el contenido de la review (en inglés) por cortesia de un usuario de Meristation:



THE WORLD-EXCLUSIVE FIRST REVIEW







You’ve waited years. Now the wait is over. PC Gamer was the only publication in the world to review Doom 3 a split-second after id declared it “Done.” We thought we were ready…







Turn out the lights. Get the surround-sound speakers in place. And say goodbye to sanity for the next 20-odd hours. The guys at id Software are famous for delivering a game “when it’s done” - and we’re here to tell you that Doom 3 is not only done, it’s mind-blowing.







X The game opens up with your arrival at Mars Research Facility of the massive United Aerospace Corporation. It’s the year 2145, and you’re a Marine newly assigned to the facility’s security detail. For the first 15 minutes,you’re not even issued a weapon - the action unfolds in a pace reminiscent of the opening of Half-Life, as you get oriented around the security building and watch some video primers on your new job and new home. In this opening act, you’re familiarized with your Personal Digital Assistant, wich will be your invaluable interface throughtout the rest of the game. Using this handy gadget, you can download info from other people’s PDAs as you come across them, adding codes, access keys, and emails that contain crucial information you’ll need to progress through the 28 maps to follow. Here’s what you really spen those first 15 minutes doing: gawking. This is your chance to absorb the full shock of magnificant graphics engine put to stunning use. The enviroments are huge-scale and packed with detail. The base is a convincing Mars Station - less a far-future design than a depressingly postmodern corporate park. It feels lived-in, too - from the skin mags scattered on the kitchenette tables to the nastiest in the public rest-room toilet bowls.







But no sooner do you get oriented with your gear - and with the very cool physics model that lets you rearrange just about any object in the place - then all hell breaks loose. Literally.







The base is hammered by a shockwave of satanic force, and immediatly discover that almost evryone around you has turned into a flesh eating zombie - with a mindless devotion to snacking on you. Worse yet, the base has been invaded by a horde of nightmarish demons. Cut off from your fellow Marines (and stalked by some of their well armed zombie versions!), you’ve got only a comm link with your still human Sarge to

por el copy&paste más largo del mes!

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