Primer UT2004
Epic ha lanzado los cambios del primer parche para UT2004. Éste incluirá una gran número de arreglos en los llamados "bugs", de los cuales algunos se relacionan con Linux y versiones Mac. También los admins no volveran a ser kickeados, y algunos problemas de funcionamiento. La lista completa es la siguiente:
Onslaught related:
- Teams will now swap sides after each Onslaught round by default. This is configurable in the game settings menu.
- Fixed flying Leviathan exploit where Leviathan can be based on another vehicle.
- Fixed Leviathan pushing exploits by limiting the Leviathans max speed.
- Fixed Tank pushing exploits by limiting max speed unless falling.
- Node location names show up correctly in network games.
- Fixed terrains with a negative scale not showing PowerNodes.
- RadarMap can no longer be moved off-screen using the HUD configuration menu.
- Fixed possibility of ion cannon volume in ONS-Severance killing someone entering it without giving them warnings first
- Fixed bots getting stuck next to a vehicle because they didn't think they were close enough to enter
Invasion related:
- Fixed Invasion ammo not replenishing at end of wave
- Fixed Invasion's ScoreKill() not notifying GameRules when monster kills a player
General Game play:
- fixed which anim is played during sniper zoom (removes log warnings)
- fixed redeemer reticle being affected by HUD opacity setting
- fixed skaarj playing taunt anims
- make sure no wrap around on multikill numbers
- call takefallingdamage() on wall dodge to prevent it being used as an exploit for long falls
- fixed miscellaneous game code log spam.
- UTClassic Rocket fix for delay before can fire again after loading up 6 rockets
Single Player:
- added profile fix to unlock chars (where due) for "old" profiles
Map and Kick Voting:
- Fixed incorrect map voting gameconfig at startup
- Reenabled map, kick voting.
- Removed Voting filter combos on server filters page.
- Added "None" selection in the map voting web admin config.
- Edit only 1 line at a time in map voting web admin config.
- Cleaned up/ fixed map voting menus
- DefaultMapListLoader loads prefixes from GameConfig settings by default.
- Added UseMapList property to PlayInfo
- Disabled the MapListLoaderType PlayInfo property (disables MapListConfigPage - makes it simpler to configure)
- Fixed wrong map types showing for default selected game type in voting menu. Only happens if GameConfg.GameClass is not set with the same case.
- Implemented exec ShowVoteMenu
- Map voting defaults to ONLY server startup gametype and maps if not configured. (Auto-detect configuration)
- Added extra check for invalid gametype/maps votes.
- Sort maps in MC ListBox on map voting page by name by default
- Changed to descending sort order in vote count MC ListBox
Menus
- Fixed weapon custom crosshair menu problems, whiched caused you to sometimes lose crosshairs entirely.
- Fixed correctly displaying VOIP key bindings in control config menu.
- allow mouse sensitivity settings as low as 0.25 in menus
- made blue player text brighter in server browser player list box
Demo Recording
- Demo->AVI menu uses proper resolution settings
- Fixed auto demo recording
- fixed DIVx demo movies being recorded at too high a frame rate
Networking Related
- Fixed bug in UT2K4NetworkStatusMsg causing incorrect status message to be displayed
- Don't display join/leave messages for standard voice channels
- Listen servers pinged last?
- Security updates
- Server browser news page now supports clickable hyperlinks.
- If master server doesn't respond, still pings official servers
- Fixed projectiles don't have dynamic light on clients connected to dedicated servers
- give client correct kick message when kicked for idling
- improved and enabled speedhack detection
- send message to client warning about speed hack detection
- servers won't send more than 8 packets out to client before getting a response (DOS attack blunting)
- fixed netmode conditions for preloading player skins
- improved character skin precaching speed (less unnecessary skin precaching)
Server Admin Related
- Optimized webadmin initialization, noticable improvement in the time between map changes (if webadmin enabled)
- Fixed interface-related bug in gametype drop down
- In the Defaults - Map page, fixed bug with adding/removing multiple maps at the same time
- Webadmin no longer overwrites custom URL parmeters that have been manually added to maplist entries
- Fixed webadmin bots page layout & accessed nones
- Fixed bugs in SortedStringArray sorting (affects bots / admins / groups pages in webadmin)
- New map & mutator packages no longer require server restart to appear in webadmin mutator/map lists.
- fixed webadmin and menu idle kick time range
- added MaxTimeMargin, MinTimeMargin, TimeMarginSlack configurable properties for tweaking speedhack detection to [Engin.LevelInfo] section of UT2004.ini
- admins don't get kicked for idling
- To prevent DDOS attacks by UT2004 servers against subnets, added LimitConnPerIPRangePerMinute property to [IpDrv.TcpNetDriver].
- pkg_official packages can be downloaded, and guid must be matched for them
- Added bKickLiveIdlers to [Engine.LevelInfo]. If set true, players with pawns can also be kicked for idling.
Mod Author Related
- Impersonator support integrated (see http://www.oc3ent.com/home.htm for details). provides support lip synching to spoken phrases, with UnrealEd integration.
Tools and examples to come soon!
- Reorganized placement of webadmin functions to be more linear, easier to follow
- Added more comments to webadmin code
- Fixed crash in BatchExport commandlet when attempting to export .uc for packages which contain purely native classes
- Properties marked as 'noexport' will no longer be ignored when batchexporting .uc's
- Added Vehicle.Bulldog to CacheManager default packages (cacheexempt), and marked Bulldog cache exempt so that it isn't exported to .ucl file
- Fixed bug in classname matching which caused two classes that began with the same name (such as ClassBase & ClassBaseDerived) to be interpreted as the same class
- Automatically export to .ucl file when package is compiled.
- Automatically export to .ucl file when map is saved.
- Custom webadmin skins no longer required to provide every .inc file that webadmin uses
- Webadmin now searches main /ServerAdmin directory for .inc & .htm files that cannot be found in skin path
- GUIController now correctly cleans up custom styles that use the same keyname as default styles
- if .upl files exist in mod directory, ignores the .upl files in the system directory.
- INT files no longer have to be in UT2004\System\.
- UCC no longer gives an error when using -mod= switch with 'dumpint' and 'exportcache'.
- Can specify a Paths= for music (.ogg) and karma data (.ka) files, so they can be included in the mod's directory structure.
- Config variables properly save to UT2004\ModName\System\Whatever.ini instead of UT2004\System\Whatever.ini.
- No longer get "ERROR: Could not open whatever.u for reading!" in UT2004.log for mod packages.
- Gracefully handle lack of tooltips in mod menus.
- fixed USoundExporterWAV to not try to export procedural sounds and sound groups
- Added AddToPackageMap() native function to Actor. This function adds PackageName to the packagemap (as if it was in GameEngine's ServerPackages list), or, if omitted, adds the package of the actor it was called on. This function is only valid during initialization (between GameInfo::InitGame() and GameInfo::SetInitialState()) If called outside of that window, or anytime on a client, the function returns without doing anything.
- Fixed bAddToServerPackages mutator flag
- Mutator config menus:
-Fixed handling of arrays
-Support for advanced and multiplayer only options
- Fixed config class properties not being saved to .ini properly
- fixed BroadcastHandler AcceptBroadcastText() parameter
- Added IconFlashMaterial to Ammunition, to allow mod ammunition classes to work right on HUD.
Editor:
- Fixed bug with disappearing actors after lighting rebuild
Engine/General
- fixed memory leak in caching system
- fixed crash in GUIToolTip::Draw()
- fixed bug in cache loading for crosshairs (custom crosshairs now appear correctly in menus)
- removed temporary sanity checks in projector code and pathfinding code (small performance improvement)
- gracefully handle negative delta time
- properly set GCurrentTime in UTV
- fixed resource induced memory leak in PixoResource
- more debugging to track down infrequent FALVoiceModule::Decode crash
- bForceSkelUpdate no longer true by default for pawns (still true by default for vehicles). Performance improvement (especially for servers), but mod authors relying on this feature may need to change the value for their pawns.
- fixed memory leak in swiming physics code
- many spelling/grammar error fixes
- friendly error messages for file loading problems caused by overheating or corrupt installs
- don't crash if non-Emitter has DT_Particle
- removed some VOIP log spam
- fixed installing korean version on Windows 98
Linux
- fixed CacheRecords.ucl handling on Linux
- Various client and server crash fixes
Mac
- fixed Mac clients reporting incorrect MD5s for packages and tripping security checks.
- Make MacOS version prevent user from ejecting the game DVD while game is running.
Fuente: ClanBase
Unreal Tournament 2004
Hay que joerse la lista es completita, pero ya se sabe los parches potentes son los primeros
mmm, hace ya semana y algo que la envie si no me equivoco
, bueno na, esperemos que salga pronto el parche 
pues si que tardan en moderar noticias si ?_?
todo esto lo pusimos en un topic , www.ut.gamersmafia.com/foros/43/27709/
Ya, pero es que la envié antes de crearse el topic, no recuerdo ninguno antes de enviar la noticia.
esperemos llegue pronto no…
Epic Announce Speech/Facial Animation Tool by hal at 3:59 PM EDT (UnrealEd) [ 4 Comments ] # In a press release announcing the MSUC Phase 2 winners, Epic announced that they have licensed new tools for mod authors and will be releasing them in the upcoming UT2004 patch. As part of Epic’s commitment to providing outstanding support and features for mod authors using UT2004, the company has integrated a licensed version of the Impersonator speech and facial animation tool from OC3 entertainment, making it easy for mod authors to create realistic talking characters. Impersonator support is integrated directly into the UT2004 game editor, UnrealEd. Impersonator for UT2004 will be available in the UT2004 patch currently in beta testing. Other samples and tools will be released soon to make using Impersonator as easy as possible.
forums.beyondunreal.com/showthread.php?t=134492
a ver si ponemos títulos más sugerentes de noticias
Sip, yo me acuerdo de haber comentado esto. Una de las cosas mas significativas entre otras creo que es esta:
-call takefallingdamage() on wall dodge to prevent it being used as an exploit for long falls
Osea que salvo cambios raros, yo no se podrá salvar el daño de las caidas desde muy alto con dodges en las paredes. :/
kool. ave si lo sacan pronto
El problema con moderar las noticias es que el estado del sistema de moderacion/edicion/aprobacion de noticias es tan precario que da miedo aceptar cosas gordas.
Cada vez que apruebo una columna o una noticia cruzo los dedos esperando que no pete la web por todos lados
joder sefiroth esta noticia ya esta puesta de hace dias…
varios la pusieron a la vez… y solo se modero la primera k llego.
A VER SI NOS EMPANAMOS!!!
da igual, sirve como recordatorio jajajaja
pos modera negativamente leches!
no la dejes colgando k parece k ta ala espera…
O es que no funciona el denegar?
no m abia dado cuenta de tantos errores
A!!! x cierto ya e visto eso k algunos decian del tutorial del DM, del UT 2k4, Esa Voz en Frances
, wapi wapi 
nonono,no lo entendeis..estos son los fallos del aversion inglesa..los del aversion española(k no o arreglaran seguramente) son 3 paginas
incluiran lo del NoCD ¿
16#aun no creo,pero en el parche final fijo.
desde la primera beta el no cd esta incluido