UTComp v1.3 Final
Hace unos dias salió la nueva versión de UTComp.
Con este mod distinguireis mejor a vuestros adversarios, al final de la partida podreis ver las estadisticas y muchas cosas mas.
Es necesario que este instalado en el servidor.
Web oficial
Full changelog from 1.2:
- Added brighter Epic Brightskins
- Added Darken Skins on Death option
- Added Team Overlay
- Added Coaching Mode
- Added option to disable Team Overlay Serverside and as a vote
- Added Quick Map Restart option
- Fixed players respawning with shield gun or translocator
- Fixed UTComp brightskins not working properly with the new patch's DX9 renderer
- Skins now update instantly when you change teams in every brightskins type without players needing to die
- Fixed skins sometimes not working properly in demo playback
- Fixed various issues with nonstandard skins and brightskins
- Clanskins names aren't case sensitive anymore
- Added crosshairscale setting to Miscellaneous menu
- Added Total Damage Received to stats
- Clock now keeps going in overtime
- Added new spectator console commands
- Spectators can now talk to each other with say_team in the 1v1/FFA Game Type
- Fixed autodemorec sometimes overwriting demos
- Colored names now update instantly
- Fixed colored names sometimes not working when using the setname command
- Added short map names for mapvoting. (see FAQ for info)
- Fixed server lag for a few seconds after a UTComp vote is called
- Fixed Maxplayers sometimes not changing during a mapvote, after it was changed in webadmin
- Fixed player shadows setting sometimes not saving correctly when using UTComp
- Fixed Team Deathmatch Timelimits using the wrong value in voting
- Added serverside command to disable UTComp's scoreboard
- Scoreboard now reverts to Epic's in high player count FFA games
- Added Clientside option to disable UTComp's scoreboard
- UTV2004S is now included in UTComp. (see FAQ for info)
- Fixed Color effects (purple/green/yellow) when you hit an enemy not always displaying
- Fixed bug with shock balls disappearing due to disabling UTComp without a server restart
- Changed the security level on Voting Max players in webadmin to 255
- Announcer now counts down properly when warmup ends
- Minor tweaks to GUI
Últimas noticias
Unreal Tournament 2004
wen wen
mogollon de cambios
habra q probar…
nose si te habras dado cuenta pero has copiado las mejoras de la 1.2
Es un calco del osp y el cpma para quake como ya dije. Si lo añaden en competiciones importantes le harán un gran favor al juego y a la comunidad.
No se si cuajará el tema del coaching en los TDM’s, pero os aseguro que ganan mucho las partidas por la experiencia que tengo del quake
A disfrutarlo.
5#gana mucho abstante,sobre todo las bright skins.ademas tal comoe sta nadie lo uso en oficiales (utcomp only)
Falta esto,k hay bastantes camabios desde la v1.3rc comoe l team overlay.
Changelog from 1.3 RC1:
vale y me akabo de dar cuenta k la k puse steel esta ENTERA
,factor despiste : P
melona
j0oas!
aki le teneis con instalador , pa putos vagos
planetunreal.ru/files/ut2004/utcompv13_ut4mod.zip
ami lo k m jode
eske kada vez k se cambia de version te tienens k tar coloreando el puto nick
fuck 
o sea que tiene “brighter brightskins”… hay que joderse con las skins de camuflaje que van de serie… puto… puto… pa quedarse ciego deben ser estas de tanto q brillan! pero ya digo, deben ir de puta madre pq yo personalmente no veo 3 en un burro en este juego…
de XaSeR
y copia & pastea a la nueva versión
para evitar eso busca en el user.ini la sección del UTComp donde se fijan los colores We