Deathball 2.1
El mod más veterano del Unreal Engine 2003/2004, DeathBall, tiene una nueva versión, la versión 2.1 (94Mb) en la que arreglan bugs y añaden mapas.
El change log en la noticia completa.
V2.1 for UT2004 3207
Gameplay:
- Fixed altfire bounce being abused for defense (it has a small
radius now at the beginning, just like without bounce mode)
- Altfire/Pass code changed. It's much more accurate. Passing
to jumping players, will hit them directly.
It will no more go below their feet (3rdjump-pass-kids, go find
another move!). It also handles sloped floors better.
- Fixed not being able to pickup slow moving ball at times
- Reduced self volley power to 1200 (1400 before) (this is only
active with 6+ players)
- Fixed ball going through keeper on short shots
- Reduced ball collision radius from 79 to 70 units (keepers caught
balls which they didn't really touch)
- Increased ball collision height from 42 to 45 units
Misc:
- Crowd volume can now be changed in Audio Menu (maps with crowd:
Cube, Bowl, Icedemon)
- New menu graphics
- Fixed most of the Demo recording/watching bugs
- Fixed up "Play Deathball.cmd" + dropped weird
autoupdate system
- Added a "PlayDeathball.bat" file for win98 users
- Removed UT2k4 intro (requires removal of deathball.ini to make
the change take effect)
- Added voice com fix to .ini (thx aimeeeh)
- Voice com defaults to team voice channel
- Fixed Head going through armor pieces
- You are now able to choose different armor colors
- Different jearseys too
- More Faces
- Fixed HUD graphic issues
- Red Team HUD less pink, more red
- Crowd goes 'ooowwww' on Missed chances (post hit, ball
carrier killed in enemy p-box, keeper save)
- Colorsay (redsay and bluesay) working again
- Fixed "first 'say'" not working
- Fixed DB_Pawn log spam
- Removed "Accessed None"'s from Logs
- Replays 3 seconds longer (assist often could not be seen, only
scorer, it only showed 4.5 seconds)
- Removed First Blood
- Fixed Autotaunts saying "same team" when boosting
- Fixed game not initializing correctly when starting from external
server browser, or when opening server ip directly
- Fixed Server Browser issues
- Readded teamchange-delay of 7 seconds, to avoid abuse
- Fixed Key Lock not showing in Server Browser for passworded
servers
- Fixed Linux incompatibility
- removed deathball.DB_Mutator from mutator screen (it was
pointless, since db always uses it. it's just hidden now)
- Fixed loss of all model attachments after forfeiting in a
botmatch (there is only one rare exception that makes you lose your
stuff, but you will hardly get it)
- Fixed F3 screen for spectators
- Added clock to spectator HUD
- Fixed Listen Server Admin's shortname not showing
- Added hack to fix matches with no timelimit. Instead of no time
it will count down from 24hours.
- Fixed bot joining wrong team when you switched to spectator
- Fixed game ending bugs
- Server browser has Deathball selected by default
- Fixed ball smoke option online (no more spark included in
this)
- Players should always cry now when they are damaged (sometimes
they didn't, and you thought you didn't hit him)
- HUD Setting stuff works now
- Version Number in Menu
- Players can switch camera during replay now (only online)
Bots:
- Bots interpolate enemy movement based on their reaction
time
- Less volley spam by bots
- Bots no more running into walls (so they slowly start working
with un-normal maps)
- Fixed bots with ball being able to run around when
"stopballcarrier" mode is active
- General bot work done
- Bots now pass when you hold "pass me"(rmb)
Maps:
- Added DB-Wastelands
- TrainingCourt: Fixed beeping when ball was not even in goal
- Bowl: lighting less bright, added crowd sounds, copied banners
from cube in here + slight wall tex change, fixed scoreboard
- Fixed owngoal bug in DB-Touchdown and DB-Hole (we'll have
DB-SmallTouchdown next version, for 2on2 or 3on3)
- Cube: grass new, banners new, skybox lighting changed, removed
on-pitch-cam from replay camera rotation, moved startpoints 32
units away from pboxes, fixed scoredboard
- Icedemon: Reset Volumes higher
- Curve: removed the camera on the inner wall (tended to go through
the wall)
- Greenbaize: removed skeleton cam from replay rotation
(couldn't see much there), redone radar, no more stool
jumping
- Smallcube: slight visual changes, radar redone
- Legofan turned into Blocko
Fuente: DeathBall.net
Unreal Tournament 2004