Ut2004 Beta Patch 3321
Ya están probando el nuevo parche para
ut2004 , la podéis bajar de aquí.
Uno de los cambios mas destacados es la mejora del código de
red.
Al ser beta nadie toma ninguna responsabilidad de su uso:
El resto de los cambios en la noticia completa:
Onslaught related:
- Fixed accessed none in mid-game GUI code
- New, optimized Goliath shot hit effect
- Fixed Raptor camera from clipping into the world
- fixed collision hole in Goliath
- vehicle splash rings
- fixed daredevil message to only show the stats that made you
a
daredevil
- Manta water spray effect
- If two nodes are an equal number of links away from the
enemy
powercore, the autospawn system will now select the one
physically
closer to the core instead of randomly picking one.
- Optimized some effects to improve client performance
Onslaught AI:
- greatly improved AI control of flying vehicles
- fixed bot getting out of vehicle and instantly killed causing
AI
problems
- bots in mantas and scorpions may jump out if about to be hit by
avril
- Improved Leviathan AI
- improve Raptor firemode selection AI
- bots like jumppads more in Onslaught
- improved AI initial node rush
- bots better at comboing with PRV side gun
- improve AI vehicle route following (less backing up)
- high skill bots jump out of mantas that have web projectile stuck
to
them
- fixed occasional bot in vehicle getting stuck on
inventoryspot
- fixed bot avril locks when bot can't see target
- fixed bots trying to heal node from too far away
- fixed defenders staying in vehicle too long when node
unpowered
- PowerCores now block paths through them (need to rebuild paths
for
this to work)
- bot Mantas more aggressive against foot enemies
- bots smarter about navigationpoints blocked by vehicles
- move as close as possible in vehicle if no path to dest
(until
currentpath isn't useable)
- bots pick best side of vehicle to get out
- Entering a vehicle turns off a pawn's and a pawn's
weapon's
AmbientSounds
- bots keep manning tanks (and other "important"
vehicles) when possible
- bots do multiple dodges toward road pathnodes
- improved bots staying focused on enemy attacking power core
- if bot can't get out of vehicle turret, he tries to switch to
driving
vehicle if there's no driver
- bots understand they can't shoot through powernode
shields
- bots don't toss spidermines into powernode shields
- fixed bots in vehicles trying to use teleporters
- improved bot use of handbraking for steering
General game play:
- removed log warnings when damagetype is none
- fix for getplayerstart log spam in invasion
- Fixed the single player not going to the SP_Main menu after
showing
the intro
- fixed script warnings
- Only allow suicides once every 10 seconds
Demo Recording:
- Added a hack so that demorecdrivers always convince the server
that
it's UTX files are Gen=1
(fixes CTF flags not showing in demos recorded on dedicated
server
installs)
Networking:
- UT2K4 works with WinXP SP2 firewall
- speed hack detection improvements (less problems for people with
just
bad connections)
- Fixed Linux server crash when Master Server drops
connection
unexpectedly. (in 3270.1)
- increased default ConnectionTimeout to 30 seconds
- fixed cases where non-replicated emitters were being spawned
server
side (performance improvement)
- Fix for server travel crash bug.
- fixed destroyed vehicles disappearing so much on saturated
connections
- Properly handle the FailCode command coming from the server. This
was
what would cause a client to appear "locked solid" when 2
clients were
trying to join the last slot.
- "Only Official Maps" toggle in server browser now
becomes disabled
when mods are loaded.
- Fixed the server browser Filters description overlap.
- Fixed Classic Translocator Setting in net games.
- The "Press F10 to" Connection Message makes its
return.
- Fixed vehicles looking flipped over on clients when they
aren't
- Servers recover if connection to master server fails during
receive
- Fixed HandleStream crash on server with some user Assault levels
on
connections with packet loss
Editor:
- added per layer detail settings for terrain deco layers
- fixed particle editor crash
Engine/General:
- fix for proces****wall crash
- fixed script assignment bug (assignment of deleted actors
resulted in
no change from the current value).
- loading time speedup.
Unreal Tournament 2004
loading time speedup? eso es que se cargan los mapas mas rapidos?
Weee ! asi me gusta mejorando el “netcode” aes
ME KAGO EN DIOS HE PUESTO
¬¬ dharana pq coño m corta mis mensajes?????
ya se bajara cuando este el parche completo……………
uhm? otro? :s
_ aunque tampoco esperemos milagros 
aver si salen bien esas mejoras de netcode
post by Epic’s Steve Polge to the UT2004 Server Admins list reveals that we can expect a new official UT2004 patch sometime next week.