Ut2004 Rpg2.0
Ha salido ya la versión 2.0 de este mutador, que antes era para invasión y ahora se puede jugar en cualquier modo, del programador de Epic Mysterial, en la que añade niveles para mejorar tus habilidades y armas "mágicas".Los niveles se salvan en un ini para cuando se vuelva a jugar en un servidor con Rpg. La lista de cambios es la siguiente:
Cambios desde la 1.2
-Fixed Cautiousness self-healing exploits
-Fixed Max Ammo stat when magic weapons are turned off
-Fixed Speed Switcher ability when magic weapons are turned off
-Fixed bots getting listed as the highest level player when Fake Bot Levels is on
-Capped bot levels generated in Fake Bot Levels mode to a maximum of 25 levels above the lowest level player
-Fixed Ultima not giving EXP for kills if its owner didn't respawn by the time it went off
-Fixed Teleporter and Summoning Charm sometimes using adrenaline without triggering the effect
-By default, the EXP required for each level now increases by 5 per level forever instead of being capped at 150
-Translocator can no longer be magical because it was confusing the bots
-Increased the size of the EXP bar so the numbers are more readable
-Level/EXP display now adjusts its position/size if necessary to show really high levels
-Added Level/EXP text to stats menu
-Ghost ability causes its owner to drop the flag
-Fixed superweapons being replenished after each Invasion wave if magic weapons were enabled
-Added SuperAmmoClassNames array to UT2004RPG.ini that lists any additional ammo types that should be considered as belonging to a superweapon
-Fixed UDamage Reward mutator causing infinite duration UDamage pickups to be dropped if the victim was using a Triple Damage artifact
-EXP is now awarded for destroying Assault turrets
-EXP for attacking monsters is now awarded by damage and not by kills, so that multiple players attacking a monster will share the EXP (killer always gets at least 1 EXP)
-Damage/kill experience is now shared between linked players
-Changing teams now kills all of that player's summoned monsters
-Changed the summoned monster tinted skin to an emitter effect
-Fixed some issues with artifacts and vehicles
-Added Healing magic weapon, courtesy of Druid
-Restored "Bot Bonus Levels" option since some people prefer it to "Fake Bot Levels"
-Fixed Awareness not drawing health bars for monsters on the local player's team in listen/standalone games
-Ghost no longer activates when killed by falling off of AS-Convoy
-Fixed magic weapon effects being applied to damage that wasn't caused by a weapon
-Fixed summoned monsters not benefiting from summoner's Health Bonus
-Fixed "Reset Player Data Next Game" option not resetting data for players that actually played in the next game
Fuente:BeyondUnreal
Unreal Tournament 2004