Defence Alliance II 1.5 nuevos detalles
El equipo que está detrás del mod Defence Alliance ha roto el silencio después de un largo periodo, para aunciar la próxima versión del mod , la 1.5 beta, que llega con un aluvión de nuevos cambios & mejoras, recordemos que este mod empezó con la versión 1.1
- Added:
- Whole new, professional soundtracks
- EMP grenades: Used to shutdown and damage turrets (avaiable to medic and sniper)
- Incendiary thermite grenades: Useful to clear bunkers and block passages (avaiable to gunner and attacking mechanic)
- AP-mines: Perfect traps in close quarters (avaiable to defending mechanics)
- AVeR-Turret: Launching guided anti-vehicle/anti-turret missiles
- Addtional gore effects
- New maps: Classic-Egypt, Siege and Forgotten
- Recoil- and hit-indicators
- Backpacks for medics and mechanics
- Begin text at start of a match & time to respawn
- Objective health displaying under the direction arrow
- Medics receive score for healing players
- Mechanics receive score for building or repairing objects
- Score award/reduction is now shown on HUD
- Remaining gametime shown on HUD
- Numbers have been placed into the GUI choose class/build structure & class selection menu </UL>
- Changed classnames to Rifleman, Mechanic, Medic, Gunner, Sniper and Rocketeer
- New HUD-style
- Balanced respawn times, giving attackers a big advantage
- Updated and improved all maps
- Adjusted recoil, accuracy and damage of all weapons
- Serveral skins slightly adjusted
- New sounds for the pistols
- New intro's
- Updated loading screens to match current maps
- Bots are building and repairing turrets/ammoboxes in every map now
- Sniper has less ammo
- Idle turrets (turrets that do not shoot or found an enemy for sometime) will be automatically destroyed after sometime , explosion effects are shown but not real damage is caused.
- Scoreboard shows at the end of the match
- Scoreboard does not show up anymore after you are dead
- DFA turret shoots at rockets
- New sounds for both shotguns </UL>
- Updated/Changed:
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Tiene muy buena pinta.
PD: Xeno, qué pro te ha quedado la noticia
joas el que vale vale
parece que la versión final se va a retrasar porque los autores necesitan mas tiempo para pulir las nuevas caracteristicas del mod.