Parche Beta 3336 cambios
Ya se han dado a conocer los cambios que contiene la versión beta 3236 que esta siendo testeada.
También recomiendan que el parche sea instalado después del ECE Bonus pack, ya que actualiza algunas líneas de código.
Cambios de la Ver. 3323 a la Ver. 3336
Onslaught related:
- Added a gunner indicator for the Cicada.
- Onslaught low skill bot AI tweaks
- Max lifespan for shot down ONSMortarCamera
- Fixed regular dust showing when Manta jumps over water
- Fixed Cicada staying above StallZ if driver switches to gunner position
- Fixed SPMA engine sound volume
- Tweaked powercore destruction and electricity sounds
- mproved artillery explosion effect
General Gameplay:
- Fixed Berserk combo (properly turns client side weapon changes on and off)
- Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump)
- Fixed gamespeed mutator "sticking" in instant action games
- Don't let Cicada passengers carry flag (for VCTF)
- Added OnslaughtBP.UCL to patch so bonus pack mutators will show up
- Fixed problem with landing view shake sometimes not working at very low frame rates
- Fixed bug where not all actors got NotifyTeamChanged() when client team changed
- Assault objective announcements can come from packages other than AssaultAnnouncer
- IonCannonKillVolume bug fixes
- Don't allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true
- Fixed team balancing code bug
- Fixed footstep sounds playing while in vehicle where driver isn't visible if enter while running
- Removed obsolete weapon debugging code
- Localization fixes for Italian, French, German, and Spanish
Demo recording:
- Fixed client-side demo recording of vehicles
Networking:
- Fixed WebAdmin play list and mid game menu to report the proper ping.
- Fixed resetting initial position of saved move when moves are combined
- Increased min idle kick time to 30 seconds
- Never idle kick player if only human in game
- Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL
- More speedhack detection tweaks (less false positives)
- Server CPU use improvements relative to last patch
- Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low bandwidth clients
- Don't allow clients <3320 to connect to servers with OnslaughtBP.
- Fixed server crash when using bonus vehicles mutator.
Menus:
- Fixed map list menu problems with bonus vehicles and custom link setups.
Editor:
- Fixed Unrealed working with Windows 98 (See note below)
Mod Author Related:
- New script profiling tool.
- Added (slow) full dangling reference checking option. Logs dangling references which could cause a crash during gameplay or on GC. Use only for testing, as it is very slow, by adding bSlowRefChecking=true to the [Engine.Engine] section of UT2004.ini. I'd recommend running a dedicated server with bots with this option enabled, connect to it to start the match, and let the bots do the testing for you.
- Fixed spider physics view direction setting bug
- Added RotateSoundThreshold to ONSWeapon to allow mod authors control over when RotateSound is played
- Moved BaseMutator.ModifyLogin() to the beginning of GameInfo.Login().
NOTA SOBRE UNREALD Y WIN98
Si deseas usar el Unrealed con Win98, necesitaras instalar la libreria MSVCP60.DLL
Fuente noticia : Beyondunreal.com
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Unreal Tournament 2004
como sigan parcheando pronto tendremos el ut2k5 a la venta
, la final version del ut2k3….xDDDD
pos yo prefiero que sigan parcheando
estoy contigo, el que saken parches no es por jovi de los programadores, somos los mismos usuarios los que reportamos esos bugs y ellos se encargan de solucionarlo. Lo que to haria cada 5 o 6 parxes es cojer y recopilarlos todos en uno porque luego formateas y te hinchas a instalar parxes y pixas
eso no es necesario pq cada parche nuevo ya incorpora los arreglos anteriores, raro seria que no fuese asi.
si formateas pos bajas el ultimo parche.
esto juraria que yo ya lo he leido aki
www.ut.gamersmafia.com/noticias/2123/
o algo
5#yo tb lo habria jurado,pero comoc ote no pone la version de las betas,esta tiene muchos mas cambios,por lo k es una beta mas reciente
—> Localization fixes for Italian, French, German, and Spanish <—
sin lol
que bien!
en la otra no sale la versión de la beta pq simplemente no dijeron que version era
9#eso mismo
Hombre viendo la longitud de los parches en mb con otros juegos, los del ut son insignificantes