Unreal Tournament 2004
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Excesive overkill 3.01

En BeyondUnreal vemos que ya ha salido la nueva versión de este veterano mod en la que las armas no son precisamente pistolitas de agua.

El change log es algo extenso:

Game
Bots use excessive weapons much more effectively
Bots taught how to rocket jump ( based on skill level )
Double Damage dropped for other players to pick up if the carrier is killed
Excessive uses the default weapon loadout. ie no translocator in ONS ( most weapons can be overridden by mutator settings )
Added mutator configuration settings with improved configuration menu
- Select from 1 of 3 powerlevel settings on weapons, or use the upgrade system
- Allow up to 20 pickup classes to remain in excessive ( ie other mutator picups )
- Enable/Disable the excessive health and shield initial settings ( ie other mutator controls settings )
- Disable any weapon
- Options to use realistic dynamics on various projectiles
- Disable the replacement of the playercontroller ( for added mutator support at some feature loss )

Fixed Raptor rear turret crash

Fixed massive camera shake which caused respawning camera issues

Fixed Powercore / Powernode health incdicators in netplay

Removed bug that allowed players to recharge powercore

Added fast weapon switching

Removed accessed none log spam


Weapons
Translauncher
- You can only fire once per 1.25 seconds with the Launch Mode
- FireRate for Locate mode set to vanilla 2k4 setting


Shield Gun
- Bug fixed where shield would not always protect you
- Sprinting bug fixed


Assault Rifle
- Grenaded Toggle Indicator bug fixed
- Grenaded Toggle remembers last setting
- Grenade physics optimized
- Assault alt fire fires alternating grenades that were more like the second minigun alt fire
- Primary firemode momentum transfer reduced on vehicles


Mine Layer
- Mines Health reduced
- Mine Jump height reduced


Link Gun
- Replaced Link Primary beam tip explosion effects
- Link Primary beam triad travel radius decreased
- Fixed LinkGun muzzle flashes when linking
- Added Scorch marks for primary and secondary fire


Mine Layer
- Mines Health reduced
- Mine Jump height reduced


Flak Cannon
- Increase ROF for primary firemode


AVRiL
- Decrease ROF for primary firemode


Flame Thrower
- Optimized flame effects
- Added effects on napalm shell


SniperRifle ( Lighting Gun )
- Increased number and lenght of impact arcs


Vehicles
Raptor
- Rear turret crash fixed
- Rear turret fires homing missles
- Rear turret given night vision


Scorpion
- Adjusted Daredevil settings
- Driver Weapon fires a ring of web projectiles
- Fixed first person scorpion weapon fire bug
- Fixed location of web launcher projectile spawning
- Weblauncher projectile speed increased
- Passenger weapon fires a mounted tank side turret


Manta
- Manta stomp sound fixed
- Manta plasma gun increased ROF


HellBender
- Rear gunner decreased required charge time


Tank
- Improved tank shell hit effects
- Reduced side turret damage amount
- Increased speed


Leviathon
- Side turrets home onto all vehicles


Bomber
- A formation of 3 bombers drop a s#%T load of bombs


ECE Vehicles
- These vehicles were given a slight boost without making them dependant for excessive

este mutador es la ostia pa echarse sus pachanguitas

aes q si, en el ut99 m divertia a manta con esto mezclado con el akimbo arena

minigun de Amsd, o algo