Action UT2004 v1
¡Por fín! ¡Ya salio! La primera versión de este mod en la que, como dice el nombre, la acción predonima. Sobre todo con las akimbos de armas mezcladas que da muchas posibilidades de configuración .Este mod también estuvo en el Ut Goty teniendo mucho éxito. Lo puedes bajar desde BeyondUnreal.(309megas)
Es bastante interesante lo que le han añadido desde la última beta interna:
Increased round wait time when a new level starts (more time for ppl to set up)
Added code to prevent a players view getting locked if they miss the round start
Added a check to prevent rounds not ending if a player hadn't selected weapons
Changed shotty and sniper to allow unlimited akimbo use (no need to rechamber/reload) - not realistic, but fun as feck 
Changed reload system to allow individual reloading of weapons in mixed akimbo
Changed toggle system to allow toggling of weapon modes in mixed akimbo - Frees up alt fire (possibly for a pistol whip
?)
Changed scoreboard to never show if a player is dead or not.
Removed a heap of accessed nones that were caused by having a hud but no pawn.
Re-wrote weapon selection system to allow for mixed akimbo pistols (last version was a bit to hacky)
Found cause of random items never giving an item (and fixed it)
Found cause of certian weapons and items never being given in random (and fixed it)
Removed UT bar at bottom of screen when dead
Changed sniper to require reload again (shotty stays as is)
Added the Centaur
Changed hint text as per suggestions from mantis
Removed smoke puff when switching weapons
Cleaned up control menu a bit and added the stunt key 
Removed all metalic sounds from ragdoll noises Dives!
Added the first version with 8 way blends and no stand anims
Fixed bots not turning solid Added a delay on the other gun after firing a thrown weapon, this prevents the "double fire"
Updated 2k4mod.ini file to correct format
Added improved replication for dives
Increased netspeed on glass in an attempt to get it to break sooner
Removed kungfu reload, and changed ammo to always show 0
Added dive stand anims. This appears to have fubared lots of the dive blend system 
Loads of builds knocking the dive bugs out. Occasionally player gets stuck in prone position, but firing a gun or reloading fixes this.
Added a break on damage only var to the breakables.
Made knives and nades break breakables.
New round over sound
Unreal Tournament 2004

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