Unwheel, ¿Quién quiere el nfsu?
Ahora que se cierran el plazo para la MSUC los mods están saliendo como rosquillas, como es el caso de UnWheel que ha salido su versión MSUC con muchas mejoras (sobre todo de control) y modos de juego. Lo puedes descargar tanto en Windows (305megas) como para Linux (405 megas) desde Beyondunreal.
El changelog es muy extenso así que os dejo una muestra:
New, fixed & updated in UnWheel MSU:
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New stuff:
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- Ability to counter-steer properly when you are sliding.
- Re-introduction of turbo for quick boosts of speed (with snazzy motion blur effect when you go really fast).
- Proper team support, with team versions of CTF and KBall.
- Mouse steering option.
- Ability for server administrators to disable specific vehicles from any gametypes.
- Skid marks on surfaces when you slide, as well as various surface-specific sliding sound effects.
- Vehicle texture becomes visibly messed up the more damage you take.
- UnWheel mutator base (UWMutator) for mod authors to hook into several UnWheel game events.
- Several new maps for all gametypes.
- 4 new vehicles.
- 9 new music tracks.
Improved stuff:
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- Race and Rally modes with real-time positioning, improved HUD showing all player's progress/positions and better starting grid assignment.
- Greatly improved HUD graphics, and layouts for many gametypes.
- Several performance tweaks and enhancements.
- KBall can now have multiple random ball spawning locations.
- In multiplayer, all players are forced to select a vehicle before the game starts, so nobody drives off into the sunset while others are still loading, etc.
- Vehicles no longer rely on UWStartSpot actors to spawn.
- Several vehicle sound updates and improvements.
- Vehicle handling updates and improvements.
- No more need for ServerPackages in server .ini files, UnWheel adds itself dynamically when it's being played, so servers can safely run UnWheel alongside other mods without players needing to download UnWheel before joining the server.
- Reduced bounciness from many vehicles, and their tendency to flip out when bumped etc.
- New dust effects for gravel and sand.
- New exhaust effect.
- All text has been localized, meaning if anyone wants to - they can create a localized strings file for their language.
- Standardised most HUD message colours for uniformity.
- Many maps tweaked and updated.
Fixed stuff:
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- Fixed players resetting in Rabbit and keeping the flag.
- Fixed bots in Rabbit & CTF getting confused about who has the flag.
- Fixed inability to use drop-cam when using behind-view camera.
- Fixed behind-view camera penetrating level geometry.
- Fixed problems with players moving to spectators, and spectators joining.
- Removed ability to suicide.
- Fixed sometimes being able to spawn with no vehicle selected.
- Added goal score to Rabbit HUD.
- Made HUD mini-scoreboard items larger, prevent wrapping of scores.
- Fixed bots always seemingly choosing the same skin as the player.
Broken stuff:
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- UWRC-UrbanCircuitNught does not work online.
- 2 Player Team CTF may prove difficult.
Unreal Tournament 2004

woW! Hab´ra que proabrlo, digo yop. >_< !
“¿Quién quiere el nfsu?”
!
Hombre, no es por dar por culo Suici, pero le queda mucho para mejorar al UnWheel…si con este parche mejora mucho, pues bien, pero tanto como el NFSU, pues no se
Aunque sinceramente, me gusta bastante mas el BurnOut 3.
solo e spara llamar la antencion,o de verdad esperas k pruebe todos lso mods?
MENOS MAL, pensé k la EC era la final, y la verdad k mi decepcìón fue aguda, porque me gusto mas la beta anterior a esa versión, ya que el control de los coches era mas amenos
(y tb llevaban lo del turbo).
pos yo kiero el nfsu2 !!!!
es el que me falta pa la colección !!!
(solo los que salieron para pc)
jejejeje cada juego su maestro
No es por nada, pero TODOS LOS NFS han sido una puta MIERDA.
Screamer Rally. El mejor.
7#eeeh cuidao con lo k dices !! need for speed 2 roolz!!
A veces comparto la opinion de
, por ej, con la demo del nfsu2, cuando mas empezaba a gustarme
(me sigue gustando) yo currandome ahi mis vueltas to perfectas sin tocar na
pasando al limite, y veo un guiri warro k me iva sacando decimas a base de comer pared
, luego yo hice mis experimentos, y me ganaba a mi mismo 6 segundos en 3 vueltas a base de pared, osea, k si no se joden los coches o hacen algo, es un poco lamer el juego 