Deathball 2.4stfu publicado
El mod para UT2k4 Deathball ha sacado otra nueva versión la 2.4stfu, que incluye numerosas mejoras , además de arreglar errores ocupa unos 12 megas , a continuación la lisata de cambios completa.
Gameplay:
-Maybe fixed dissapearing ball bug (we need to know when it happens, as detailed as possible)
-Fixed not being able to owngoal from close range
-After a goal, the current keeper is set to "i want to keep" and can dissable it, and so make sure he wont keep the next round, even though he is in the pbox
-Fixed bug where you catch a ball right after spawning and are unable to release it until you get killed once
Other:
-Added Shakebar for players, so you see how long they are still shaking after they got hit. Bots currently don't shake, so they don't have a bar.
-No more countdown after replay of the last goal (in case of a hit goal limit)
-After Short-replay you go right back into the game (there was a LITTLE phase where you could run around)
-You can finally switch between player and spectator before the match started! (If it causes some bugs and Epic hat it off for a reason?)
-Added options to turn off menu and ingame music separately
-Fixed bug with 2goal difference and overtime
Maps:
-Added DB-Flat - Changes since latest separate release: Changed the walls completely, sky a bit darker, clouds shouldn't be in your sight when you look straight up
-DB-SmallcubeSE - Added shaders to many textures
Bugs:
-Sometimes one spectator camera on DB-Smallplatform is being weird
-2nd ball might show thru in replays sometimes (please tell us if you can reproduce it)
-Sometimes you see no radars and need to restart Deathball to fix it
-Bots are not yet working properly with 2.4 (they still play with 2.3 logic and fail big time)
-Match time sometimes wrong at the end
fuente : http://www.planetunreal.com/
Unreal Tournament 2004
shut the fuck up !
Que venia siendo esto del Death Ball algo parecido al BR(Bombing Run)??
si pero en plan futbol
osea mas en plan futbol porterias etc…