¡Mods y mas Mods!
Entre ayer y hoy han salido nuevas versiones de mods para ut2004, entre ellos Deathball, Majestic12,FragsOps y Chaos Ut.La mayoria usa el parche 3339 y el ECE.
Lista de cambios ,links y screenshots dentro de la noticia:
Deathballv2.3 105 megas
Lista de cambios:
-Alpha version of Singleplayer mode added
-Alpha version of new player model (no customizations yet)
-Bot Order system added (the white circles around the players show who is selected to give an order to them)
-Added new ball model, change ring color from green to golden
-Fixed hud base "lines" (for real this time)
-New menu -Readded whistle sound ingame
-Readded Welcome sound in menu if intro is disabled
-Added menu music
-A little more Bot talking stuff
-Botmatch: split up enemy and own team skill. Both can be set individually
-New map DB-Echo by Aevirex
-DB-Wrongway prettied up by Froste and DavidM
-DB-Hole changed by Fro as well
Lista de cambios:
* Tweaked VengeanceSoul effect to have a slight random velocity
* Tweaked Kith bots so if a player hurts them they have a slightly random change to take revenge on the player
* Added Server Side switch to set which type of Vengeance effect to use ( Spirits vrs explosion)
* Camera view lock for bike (keeps camera directly behind bike for aiming).
* Moved Vengeance death check to PreventDeath() so monsters can activate it
* Removed defunct Relic Static Meshes
* Added back the two missing textures from ChaosMapItemzTexturs
* Tweak for Jump Boots to make bots use them a "wee" bit better
* Tweaked how the needle ball attaches to players to prevent them from falling off
* Fixed issues with Relics when you pick them up, and you saw the re/despawn effect at the old location
* Added switch to the chaos UT mut that allows to swap out the scorp for the bike
* Added the HH Gametype (with its own set of monsters, rules, effects, ect)
* Added in Shadows tweak to Relic effects (Strength effect is more red now, and reedmer explosion is a bit bigger, tweak to spirit trailer)
* Added new sounds for venge and improved existing trail effect
* fix AN in TurretTranslocator, remove prepivot hack from tank
* Updated sounds for mug to improve quality and sync with new visuals
* Completely re-scrubbed proxy sounds (bad ones removed, others changed, some tweaked)
* Vehicles enabled in T/KOTH
* Added in the ChaosBike
* Added in tweaks to Relic Config Menu (Allows user selectable respawn time from 30 to 180 seconds as well as drop relic on deaths)
* Tweaked MugProjectile a bit to get Firepools to spawn correctly
* Tweak to Relic Shield Low End Effect to fix issue with it staying
* Tweaked Headshot code in Standard Crossbow bolt to avoid recent headshot issues
* Tweak to CUT Sniper Rifle and Claw to avoid other network clients from hearing the wrong sound when switching ammo on the last shot
* Added in Team Talk Icons and a neutral talk icon
* More tweaks to Mug Projectiles and their interactions (you can use it to "walk" on water for example when you freeze the top of some water)
* Tweaked bot AI on mug a bit to reflect the changes we have made to it
* Added in ChaosUT2 Credits
* Added Pilot Light/Steam effect to MUG
* CPP changed with new model/skin, effects, firing modes, ect
There were other things that we left out to keep this list smaller (like removing ANs in logs, text tweaks, etc).
Majestic 1.5 (36.5 megas)
Algunos cambios:
- 2 new maps MJ-SilverDawn, MJ-Decayed
- 1 reworked map MJ-HiddenSorrow
- some new skins and textures
Teneis que bajar un pequeño parche necesario para jugar un mapa.
(Parche 2.0 a 2.1) FragsOps 2.1 (130 megas)
Algunos cambios:
A total semi-realistic conversion of Epic's Unreal Tournament 2004 -- nothing was sacred!
2 gametypes, Mission and War, with distinct play styles
17 maps spread across tons of unique and atmospheric environments -- deserts, roaring winter storms, harsh urban cities, even a jungle!
Extensive, almost RPG-like character customization
22 weapons and 5 grenades with hundreds of upgrade combinations -- some you will only find in FO
Players build their own structures and vehicles, then assault the enemy! Even these can be upgraded!
Maps such as MIS-Waterplant contain custom scripted Karma physics supported only in Frag.Ops
Ragdoll physics react to gunfire and explosions, supported in network games
Intense, physical aim system relies on the player's ability and skill instead of random aim-error
14 highly accurate hit zones increase the gamer's challenge
Professional-level voice acting brings the Mercenary conflict to life
Realtime directional shadow engine creates striking and crisp character shadows in any lighting situation
Armor damage models allow us to plug in armor pieces as players buy them and visually represent them on their character
Because of this damage model, helmets can be shot off, and faceplates shattered
...tons more!
Fuente:BeyondUnreal
Unreal Tournament 2004





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oyes suici, supongo ke 4unrealers te daran vacaciones pagadas por tantas noticias de mods y tal
Tu dime q tienes un listado hecho por ke vamos… han sacado tantos, y todos en sus primeras versiones q uno no sabe cual probar… ante esa opcion prefiero ‘ninguno’
solo me fijo si el mod me suena o no,si no me suena miro las aanteriores versiones si existen ops i eran publicas nada mas.poir ej,aki yo no veo ninguna primera version de esas.
y 3#prueba solamente los mdos k del tipo k te atraigan ,aki no pongod escripciones por k son mdos conocidos y em repetiria si vuelvo aponer descripcion.
=mente lso mods de esta pagina como el frags ops o el deathball,ya llevan bastante rodaje
mods mods y mods…..
es mejor jugar y disfutar de la esencia del juego original
secando las lagrimitas cuando te acabas de comer ese maravilloso redentor que te a enviado ese “amigo” que tanto quiero…
La pureza es la esencia de la “vida”:)
Que alguien pruebe alguno, que no tengo cable y tengo que ir a casa de los colegas a bajarmelos :-D
eres el primero ke conozco ke le ponen cachondo los renders de los amigos