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SAS 3.0 - Into the Lion's den

Como había anunciado nuestro compañero Mr.Teck días atrás, hoy a las 19:00 ha salido la nueva versión del Mod SAS,la 3.0, con muchas mejoras y cambios. El parche pesa solo 300 megas, pero la completa son 600.También hay versiones para Mac(no puesta para descargar aun) y Linux.Lista de cambios a continuación.

Below is a listing of the content that has been added or updated in SAS version 3.0. The list isn't 100% complete yet but we'll keep updating it as additional content is finished and working in-game.

ANIMATIONS

Added Unaim and Aim positions for all weapons when standing, crouched and prone
Added new Sprinting animations
Added new Crouch animation
Added new Walking animations
Add new Crawling While Prone animations
Added Radio Chat animations

CODE

Added No Prone Volume - a new option for mappers that allows them to designate areas on a map where players can't go prone. This was added to help reduce the number of problems with prone when on certain pieces of terrain and when a player goes prone in an area where he or she can't stand up straight.

Updated Prone - several collision updates to stop players from falling through terrain when up against a mesh, fixes to stop short range teleporting when prone against a mesh, the transition from stand to prone and vice versa is much smoother now, players can't shift around quickly when rolling while prone (known as the breakdance effect), the eyeheight of the player has been reduced, fixed bugs with players being able to slow their descent by going prone and standing, increased the amount of damage taken when a player rolls off a roof and hits the ground, prone reload sequence fixed

Updated Crouch - eye height adjusted to fit correctly with player model

Updated Grenades - frag grenade explosion radius has been reduced, frag grenades have a new explosion effect, grenades will now break through glass when playing on-line games, flashbang grenades have a new shaking effect that will become worse if a player is in the midst of sprinting when hit, an empty hand will appear on the HUD when a player has no more grenades left in his or her inventory, a new death message will appear when ownership of a grenade goes out of synch (player was killed by unknown player), volume on the pin pull and priming effect reduced for others around the player

Added Helmet Attachment System - a new system that will attach kevlar helmets to player models in the Player Model Selection menu when they select them. Each player model has a different helmet depending on the skin the player selects.

Updated Scoreboard - the scoreboad has a new layout, alive/dead and spectator names all have different colors to distinguish them, players can still customize the board to their own preferences and spectator's names have been moved to the middle of the board, new microphone icon added to player's using voice IP

Added F3 Menu Stats - UT2004 weapon stats menu re-enabled

Updated Uzi Animation - small correct to Uzi animations

Updated Rolling - roll speed has been increased

Added Objective/Sabotage Overtime Rules - a new rule system that encourages completion of the map's objectives. For the Sabotage gametype players on the offensive team must destroy the map targets to win. If explosives are planted and the last offensive player is killed then the round will continue until the remaining defensive players disarm all set explosives. Failure to destroy any targets will result in a Round Draw. If all offensive/defensive players are killed and an explosive is still ticking the round will continue until the target is destroyed. For the Objective gametype if the opposing team is eliminated while a capture is in progress the round will end either one the capture is complete or if the player leaves the capture area.

Updated Weapon Throw - players can now throw their weapons while sprinting, range of weapons being thrown reduced when alive and dead

Updated Weapon Switch - players can't switch weapons while in aim mode

Updated Team Balance - option disabled as it helps reduce the number of skin bugs

Updated Body Armor System - body armor will now stay permanetly equipped on a player and will not degrade and then vanish. Armor will reduce a certain percentage of damage from each round that hits an area protected by it. Kevlar vests will reduce more damage than kevlar helmets, being crushed, fire damage, drowning damage etc won't affect body armor,

Updated Team Kills - if a person TKs the text will appear in red lettering at the top of the HUD.

Updated Forgive - when a person forgives another player for a TK the forgive text will appear in white lettering at the bottom of the HUD.

Added Weapon Zone Timer - a new server option that allows admins to set a time limit for Weapon Zones. When the time limit expires players will no longer be able to open their loadout in a Weapon Zone.

Updated RPK Magazine - one drum of ammo removed from the RPK's total ammo allotment

Updated L96 - bugfix to weapon

Updated Priority Weapon Selection - players can now set which weapons should or should not be in the rotation for next/previous weapon selections

Updated Decals - bugfix to avoid having excess decals appear on surfaces

Updated Scoped Weapons - fixes to correct the scope bug and other updates to scope problems

Added Tracer Rounds - tracers have been added to every fifth round fired from the Minimi and RPK light machine guns

Updated Leaning - players can now lean and then hold down a strafe key to move at walking speed to adjust their position, updates to fix lean problems from version 2.1

Updated Sprinting - bugfixes to problems associated with sprinting, bugfix to stop players from trying to sprint backwards, players can't pick up weapons while sprinting

Added Headshot Text - when a player scores a headshot the HUD will now display a message describing it

Updated Sabotage Score System - players now receive 3 points for arming an explosive charge

Updated Sabotage Charge Ticking - sounds are now setup for ambient effects rather than attached to the mover meshes

Metallic Body Hit Removed - UT2004 sound removed when a player falls a great distance and you hear a metallic sound as they impact on the floor

Updated Knife - slash damage increased

Updated Ints/UCL Files - updated with the proper text

Updated Round Checks - more support to stop accidents from appearing

Updated Scrollbars - player login in-game team list fixed, weapon settings fixed, weapon select scrollbars fixed in Loadout menu

Updated Jumping - players can't enter aim mode while jumping, if they are in aim mode and jump they will be automatically forced out

Updated Player Model Floating - fixes to correct times when a player model appears to float for a short time

Updated Blendings - fixes for 3rd person knives and grenades

Updated Unaim/Aim - bugfixes to correct times when a player might try to aim and the weapon would partially move to the center and then shift back to unaim

Updated Hitcode - small updates to hit locations

Updated Ini Files - various tweaks and bugfixes

Updated Double Click System - bugfixes to correct problems here

Updated Hit Momentum - removed

Added Sandbag Hit Effect - new dirt hit effects

Updated Menus - Vote Menu, Kick Menu, Kick Info Menus have been updated to SAS looks

Updated Server Filters - removed excess filters so only SAS servers will appear when updating

Added Join/Spectate - buttons added for player logins

Updated Spectator HUD Text - correct camera descriptions added for spectator mode depending on server setup, i.e. 1st and 3rd person camera enabled or disabled

Updated HUD - HUD numbers changed to new font, team wins now displayed at the bottom of the HUD when the round ends or if its a Round Draw

Updated Loadout Selection - if you're alive at the end of the round you can access your loadout, players can also access the loadout before the 5 second countdown begins on a map

Updated Fence Hit Effects - bugfix for hit effects on fence meshes

Updated Player LOD Settings - player skins set to Normal LOD2

Updated Skin Bug - more code to help reduce the bug from happening, can still happen from time to time

LOADOUTS

Updated Player Model Selection Menu - players can now select body armor for every model on this menu, when a player selects a helmet it will appear on the player model, SAS side models will be shown holding an M4 Carbine while OpFor side models are holding an AK-47

Updated Weapon Loadout Menu - if a player select's any type of body armor it will take up one inventory slot automatically

MAPPING

Updates to Existing Maps

AChina - bugfixes and tweaks to areas that were problems for prone players
Airbase - new barrack meshes, new Mig 27 Fighter meshes added to bombspots, Mig 27 fly by added, various bugfixes and tweaks
Basrah - small layout changes, new ambient sounds, bugfixes and tweaks
Bunker2k4 - small layout changes, bugfixes and tweaks
Docklands (TDM/OBJ) - bugfixes and tweaks
Embassy - more details in upper/lower offices, main area finished
Marina - bugfixes and performance tweaks
Operation Castle - bugfixes and tweaks
Orbit - all brush doors have been converted to static meshes
Relics (TDM/OBJ) - bugfixes and tweaks for prone problems
Rocketstation (SAB) - deactived third shutter control console, tweaks
Tuscany (TDM) - new layout, bugfixes and performance tweaks
Tuscany (SAB) - added new areas, new helicopter skin added, bugfixes and performance tweaks
Warzone (TDM) - bugfixes and tweaks for prone problems
Warzone (OBJ) - new layout, bugfixes and tweaks

New Maps Added to 3.0

Blackhawk (OBJ)
Hotel (OBJ)
Indonesia Conflict (TDM)
Indonesia Conflict (SAB)
Mall (OBJ)
Raid (OBJ)
Storehouse Roads (SAB)

MODELS

Added OpFor Female Player Model
Added Unmasked SAS CT Player Model
Added new Mossberg Shotgun Model
Added M113 APC Static Mesh
Added Mig 27 Static Mesh
Added Several New Static Meshes for Maps
Added Urban High Static Mesh Pack
Added Kevlar Helmets
Added Motorcycle Helmets
Added Motocross Helmet
Added Pilot Helmet
Added Assault Helmet
Added Radio Mesh
Removed IRA Gunman Player Model

SKINS

Added OpFor Female Skins - two variants, one IRA one Eastern European
Added RAF Female Skin - new Desert camo skin
Updated RAF Female Skin - updated Pilot skin
Updated SASR Soldier Skin - all skin variants updated
Updated British Soldier Skin - all skin variants updated
Updated M4 Carbine - new M4 skin
Added Mossberg Skin - new Mossberg skin for model
Added M113 Skins - one Woodland camo and UN skins to APC
Updated Russian Mercenary - updated Merc skin

SOUNDS

Added OpFor Female Voice Pack
Updated OpForCommand2 Voice Pack
Updated Five Seven Firing Effect
Updated PPK Firing Effect
Updated MP5SD Firing Effect
Updated M4 Carbine Firing Effect
Updated G36 Firing Effect
Updated Benelli M4 Firing Effect
Updated Mac 10 Firing Effect
Updated AK-47 Firing Effect
Updated Uzi Firing Effect
Updated Mossberg Firing Effect
Updated RPK Firing Effect
Updated Dragunov Firing Effect
Updated L96 Firing Effect
Updated Dragunov Cocking Effect
Added Knife Hit Effects
Added Reload Effects to 3rd Person Reload Animations
Added Flashbang Ringing Sounds

2D ART

Added New Splash Image
Added New 3rd Person Muzzle Flashes for different weapons

Fuente: Pagina del mod Sas

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