
Thank you for downloading the Team ArenaMaster Version 3.0 Gametype for Unreal Tournament 2004!

This mod has been brought to you by:

Michael "MaStur" Massey  Project Lead
Eric "Dizzid" Chavez  Lead Programmer
Mike "ChaosTheory" Hillard - Sound Effects

We are part of the team at www.3SPN.net, please feel free to stop by and visit for the latest updates and news.

If you have comments or questions, you can email them to:  mastur@3SPN.com

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Version Notes
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This is a point release of TAM v3.0, which is a complete 
rewrite of the ArenaMaster game mod.

New in this version is:
-Team Adrenaline Combos
-Radar Adrenaline Combo (bb ff)
-Ammo Regeneration Adrenaline Combo (ll rr)
-Modified adrenaline system
-Code Optimization

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Introduction
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The ArenaMaster mod was first conceptualized in September of 2003. As part of a spirited plan to enhance Unreal Tournament,
it introduces a new form of online tournament competition for the Unreal Tournament series. Inspired by thoroughbred horse
racing, the intention behind the mod is to introduce a type of natural handicapping that would even gameplay between the 
leet and n00b players, attracting an increasing number of players. The current gametypes and levels for Unreal Tournament 
have been so mastered by skilled players that match outcomes can be predicted even before they begin. With ArenaMaster, 
the underdog in any given match will always have a chance to win. It is the belief of the ArenaMaster development team that
by leveling the playing field, this dynamic has the beneficial outcome of enhancing the overall experience of all players 
in the online gaming environment. Upon releasing the first version for beta testing in late March 2004 after the launch
of Unreal Tournament 2004, the team has play-tested this mod for tens of thousands of hours. The team incorporated a tremendous
amount of feedback producing over 40 revisions, and has added many features successfully meeting its overall objective: 
to create a game flow dynamic that leads to fun, exciting, and suspenseful gameplay.

Features:
 Contains ArenaMaster (AM) and Team ArenaMaster (TAM) gametypes
 Gameplay is based on rounds; Each player has only 1 life per round
 In-game GUI administration menu for server-side settings
 In-game GUI player menu for client-side settings
 Custom Scoreboard
 Enhanced HUD displays game relevant data
 Enhanced brightskins unaffected by shadows and game lighting increases visibility beyond Epic brightskins.
 Hitsounds can be enabled by administrator and configured by the player
 Shock Combo ammo reduced from 5 to 3
 Camping Alarm tags offender with radar beacon
 Overtime period drains all remaining players of health at the same rate


How To Play:

1. Player spawns with full health, armor, weapons, and ammo.
2. No player can fire or be damaged during the first few seconds of play.
3. Kill all other players on the board (or opposing team players for TAM).
4. Each Kill may have bonuses attached, such as adrenaline or health
5. The last player alive receives a point (or team point). Then a new round begins.
6. The more points a player/team has, the less health and armor they spawn with
7. Score enough points (i.e. 7) and the match is won.




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Installation
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-Delete all previous versions of .int, .u, and .ucl files from System Folder

-Place all files in the \UT2004\System\ folder

-For single player, select 'Instant Action' and choose the ArenaMaster or TeamArenaMaster gametype.  From within a match, 
 type 'menu3spn' into the console to bring up a full list of options and settings.

-To run a dedicated server using the ArenaMaster gametype, configure and/or add the following lines to your UT2004.ini file.

[Engine.Engine]
DefaultGame=3spnv3.TeamArenaMaster
DefaultServerGame=3spnv3.TeamArenaMaster

[Engine.GameEngine]
ServerPackages=3SPNv3


[xVoting.xVotingHandler]
GameConfig=(GameClass="3SPNv3.TeamArenaMaster",Prefix="DM",Acronym=,GameName="AM",Mutators=,Options=)

You could either configure the maplist via WebAdmin or under the [DefaultAM MaplistRecord] or 
[DefaultTAM MaplistRecord] section of your UT2004.ini.

-All settings are accessable only through your ut2004.ini file.

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Miscellaneous
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Scoring System:
-1 point for every kill
-1 point for every damage unit
-Damage unit = 50% x (Starting Health + Starting Armor) [Default is 50% x (100+100) = 100]
-Hit 'HOME' key or type 'menu3spn' at console to bring up the in-game configuration screen

