¡Desenfunda vaquero!
Ya ha salido la versión 1.5 de LawDogs, mod basado en salvaje oeste en el que señoritas con trajes del Can-Can te dispararan sin temor. Lo puedes bajar tanto en zip como en umod.
Lista de cambios desde la anterior versión:
The 2nd release of Lawdogs Mod for UT2004 which includes bug fixes and additions from previous release....including..
- New hatless species added for Outlaws
- Brown horse added.....now mappers can place either a black horse or brown horse or both.
- New gametype "Duel" added.....beta version, still under development
- New placeable pickup weapon added, "GunPowder Barrel" and shovel.....
- 2 new characters added, Mistress Dora and Mistress Veronica which are twin sisters.
- Hat bug fixed
- Winchester Rifle visual artifacts fixed
- Missing Wells Fargo on loadout fixed
- Most map bugs fixed
- Loadout menu improved
- Interface tweaked more
- Small Weapons feature always default
- CTF Announcer voices fixed
There are other addons like the talk icon mutator which you will be able to get at lawdogs forums or just download directly from official server
Fuente:BeyondUnreal
Action UT2004 v1
¡Por fín! ¡Ya salio! La primera versión de este mod en la que, como dice el nombre, la acción predonima. Sobre todo con las akimbos de armas mezcladas que da muchas posibilidades de configuración .Este mod también estuvo en el Ut Goty teniendo mucho éxito. Lo puedes bajar desde BeyondUnreal.(309megas)
Es bastante interesante lo que le han añadido desde la última beta interna:
Increased round wait time when a new level starts (more time for ppl to set up)
Added code to prevent a players view getting locked if they miss the round start
Added a check to prevent rounds not ending if a player hadn't selected weapons
Changed shotty and sniper to allow unlimited akimbo use (no need to rechamber/reload) - not realistic, but fun as feck 
Changed reload system to allow individual reloading of weapons in mixed akimbo
Changed toggle system to allow toggling of weapon modes in mixed akimbo - Frees up alt fire (possibly for a pistol whip
?)
Changed scoreboard to never show if a player is dead or not.
Removed a heap of accessed nones that were caused by having a hud but no pawn.
Re-wrote weapon selection system to allow for mixed akimbo pistols (last version was a bit to hacky)
Found cause of random items never giving an item (and fixed it)
Found cause of certian weapons and items never being given in random (and fixed it)
Removed UT bar at bottom of screen when dead
Changed sniper to require reload again (shotty stays as is)
Added the Centaur
Changed hint text as per suggestions from mantis
Removed smoke puff when switching weapons
Cleaned up control menu a bit and added the stunt key 
Removed all metalic sounds from ragdoll noises Dives!
Added the first version with 8 way blends and no stand anims
Fixed bots not turning solid Added a delay on the other gun after firing a thrown weapon, this prevents the "double fire"
Updated 2k4mod.ini file to correct format
Added improved replication for dives
Increased netspeed on glass in an attempt to get it to break sooner
Removed kungfu reload, and changed ammo to always show 0
Added dive stand anims. This appears to have fubared lots of the dive blend system 
Loads of builds knocking the dive bugs out. Occasionally player gets stuck in prone position, but firing a gun or reloading fixes this.
Added a break on damage only var to the breakables.
Made knives and nades break breakables.
New round over sound
Excesive overkill 3.01
En BeyondUnreal vemos que ya ha salido la nueva versión de este veterano mod en la que las armas no son precisamente pistolitas de agua.
El change log es algo extenso:
Game
Bots use excessive weapons much more effectively
Bots taught how to rocket jump ( based on skill level )
Double Damage dropped for other players to pick up if the carrier is killed
Excessive uses the default weapon loadout. ie no translocator in ONS ( most weapons can be overridden by mutator settings )
Added mutator configuration settings with improved configuration menu
- Select from 1 of 3 powerlevel settings on weapons, or use the upgrade system
- Allow up to 20 pickup classes to remain in excessive ( ie other mutator picups )
- Enable/Disable the excessive health and shield initial settings ( ie other mutator controls settings )
- Disable any weapon
- Options to use realistic dynamics on various projectiles
- Disable the replacement of the playercontroller ( for added mutator support at some feature loss )
Fixed Raptor rear turret crash
Fixed massive camera shake which caused respawning camera issues
Fixed Powercore / Powernode health incdicators in netplay
Removed bug that allowed players to recharge powercore
Added fast weapon switching
Removed accessed none log spam
Weapons
Translauncher
- You can only fire once per 1.25 seconds with the Launch Mode
- FireRate for Locate mode set to vanilla 2k4 setting
Shield Gun
- Bug fixed where shield would not always protect you
- Sprinting bug fixed
Assault Rifle
- Grenaded Toggle Indicator bug fixed
- Grenaded Toggle remembers last setting
- Grenade physics optimized
- Assault alt fire fires alternating grenades that were more like the second minigun alt fire
- Primary firemode momentum transfer reduced on vehicles
Mine Layer
- Mines Health reduced
- Mine Jump height reduced
Link Gun
- Replaced Link Primary beam tip explosion effects
- Link Primary beam triad travel radius decreased
- Fixed LinkGun muzzle flashes when linking
- Added Scorch marks for primary and secondary fire
Mine Layer
- Mines Health reduced
- Mine Jump height reduced
Flak Cannon
- Increase ROF for primary firemode
AVRiL
- Decrease ROF for primary firemode
Flame Thrower
- Optimized flame effects
- Added effects on napalm shell
SniperRifle ( Lighting Gun )
- Increased number and lenght of impact arcs
Vehicles
Raptor
- Rear turret crash fixed
- Rear turret fires homing missles
- Rear turret given night vision
Scorpion
- Adjusted Daredevil settings
- Driver Weapon fires a ring of web projectiles
- Fixed first person scorpion weapon fire bug
- Fixed location of web launcher projectile spawning
- Weblauncher projectile speed increased
- Passenger weapon fires a mounted tank side turret
Manta
- Manta stomp sound fixed
- Manta plasma gun increased ROF
HellBender
- Rear gunner decreased required charge time
Tank
- Improved tank shell hit effects
- Reduced side turret damage amount
- Increased speed
Leviathon
- Side turrets home onto all vehicles
Bomber
- A formation of 3 bombers drop a s#%T load of bombs
ECE Vehicles
- These vehicles were given a slight boost without making them dependant for excessive
Nuevos drivers de Ati Catalyst ,los 4.11
Han salido ya los nuevos drivers de Ati para Xp ya que esta mas pensado para el Sp2 de Win xp. Pesa 26 megas la versión normal y lo puedes descargar desde la pagina oficial.
Flag Domination 3.2
Ya ha salido la nueva versión de este mod que combina elementos de Dominación (tanto clásica como doble) y CTF, en la que es posible marcar hasta de 4 formas diferentes, y también dependiendo del mapa y del modo de juego de dentro del mod.
La versión 3.2 trae muchas mejoras:
- Workaround for picking up flags in vehicles, as in ONS-Tricky
Fixed some cases of the B flag base not being placed
Improved C flag base placement, so it's in a better location and on more maps
Added custom placement for ONS-Perimeter
End game camera focuses on a flag base (Rounds/Timed) or the last scorer (Scavenger/Incursion)
Turrets and vehicle factories around capture points are always active in Scavenger and Incursion modes
Turrets at team bases are only active when a flag is captured
Support for neutral ECE vehicles: GrayOBP.utx, also used by the Vivid Vehicles mutator
Support for the "Bonus Vehicles" variations in the map list
Possibly fixed HUD to not get stuck showing the "flag dropped" icon
Fixed expired flags not being reset in sudden death rounds
Fuente:Beyondunreal
Neo-Tokyo Released
Neo-Tokio es un Mod para ut2004 (y Half Hife 2 ) en la que... uh... debe ser en Tokio...el caso.. es que solo tenemos información de que ha salido su primera versión de 250 megas (con parche incluido) y no tenemos screenshots dentro del juego ni nada.¿ Quién se anima a probarlo?
Fuente: PlanetUnreal
Beta patch 3339
Parece ser que no sacaron muy optimizado el Ut2004 porque en menos de un día han sacado otro beta patch, la versión 3339:
- Arreglado el problema con el servidor que no mostraba inicialmente el tipo de juego correcto.
- Arreglado un problema con los canales por voz cuando son partidas con mucha gente.
- Arreglado un fallo que colgaba el juego por culpa del Anti-TCC al estar puesto con ciertos mutadores.
Nuevos Drivers ForceWare de Nvidia
Nvidia ya tiene listo sus nuevos drivers para su gama de tarjetas Geforce, los forceware 66.93 en sus versiones para Windows 2000 y Windows Xp.

Cambioa a grandes rasgos:
Added support for GeForce 6600, GeForce 6600 GT, and GeForce 6200
Added support for SLI?
Added support for using HDTV over DVI connectors
Added support for 512 MB frame buffer GPUs
Added support for advanced DVI timing on all GeForce 6 series GPUs
Added support to recognize and display monitor name in all control panels
Added support for TV/HDTV setup in the nView Display Setup Wizard
Updated Gridlines for easier grid setup and management
Microsoft® DirectX® 9.0c and OpenGL® 1.5 support
Cambios Parche Ver. 3338 Beta
Steve Polge, de Epic, ha dado a conocer los cambios del parche 3338 beta.
Los cambios son apartir de la Beta 3336 , que son los siguientes:
- Fix for clients unable to connect with "Incompatible Games Files" message
- Fixed Dom.xml for bot voice command in DDOM
- Fixed F3/F8 stats now shows all players in list
- Don't call destroyed powercore "green powercore" in scoreboard (after round ends)
- No log or console message when player enters or leaves team, public, or local channels
Fuente Noticia: Bu
Air Buccaneers 1.0 Epic Featured Mod
Ha salido por fin la v1.0 del Air Buccaners, mod que estaba en la ECE ,y es el primer mod con la colaboración de Epic.
AirBuccaneers is a modification for Unreal Tournament 2004. It contains a new multiplayer game type with hot air balloons, cannons, airmines and various other pseudo ancient gadgets. The game is a compelling combination of graceful air ballet, fierce pirate-like action and 3D tactical maneuvering.
Primero hay que instalar el parche 3323 y despues el Mod.
Links descarga mod:
Fuente Noticia: Foro Oficial UT2k4
UTComp v1.5 Versión Final
Lotus acaba de sacar la versión final del mod de competición UTComp.
También comenta que da como finalizado el desarrollo del UTComp, y que solo saldrá una nueva versión si se detectan fallos graves o que las nuevas versiones del UT2k4 lo requieran.
Cambios
- Added Duel Mode with lines(BETA)
- Added timed overtime option
- Server Admins calling new votes will now pass automatically
- Added Flood Protection to voting messages
- Fixed server autodemorec sometimes failing to record due to overly long demo names
- Fixed Line of Sight hitsounds sometimes not playing with weapon stats disabled
- Fixed adminready console command sometimes not working
- Re-Added messages when players go ready and not ready
- Fixed \\"player voted\\" message happening when specs vote through the console
- Fixed bug causing sounds for players being forced to human male
- Player Highlighting color now matches the client's skin settings
- Chat messages can now be used during pauses
- Fixed bug allowing colored names longer than regular name character limit
- Fixed minor issues with Custom Gametypes voting
- Fixed advanced gametype voting with alternate localizations (ex. german)
- Fixed some voting options being disabled in voting menu even if the server allowed them
Descargar:
Parche Beta 3336 cambios
Ya se han dado a conocer los cambios que contiene la versión beta 3236 que esta siendo testeada.
También recomiendan que el parche sea instalado después del ECE Bonus pack, ya que actualiza algunas líneas de código.
Cambios de la Ver. 3323 a la Ver. 3336
Onslaught related:
- Added a gunner indicator for the Cicada.
- Onslaught low skill bot AI tweaks
- Max lifespan for shot down ONSMortarCamera
- Fixed regular dust showing when Manta jumps over water
- Fixed Cicada staying above StallZ if driver switches to gunner position
- Fixed SPMA engine sound volume
- Tweaked powercore destruction and electricity sounds
- mproved artillery explosion effect
General Gameplay:
- Fixed Berserk combo (properly turns client side weapon changes on and off)
- Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump)
- Fixed gamespeed mutator "sticking" in instant action games
- Don't let Cicada passengers carry flag (for VCTF)
- Added OnslaughtBP.UCL to patch so bonus pack mutators will show up
- Fixed problem with landing view shake sometimes not working at very low frame rates
- Fixed bug where not all actors got NotifyTeamChanged() when client team changed
- Assault objective announcements can come from packages other than AssaultAnnouncer
- IonCannonKillVolume bug fixes
- Don't allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true
- Fixed team balancing code bug
- Fixed footstep sounds playing while in vehicle where driver isn't visible if enter while running
- Removed obsolete weapon debugging code
- Localization fixes for Italian, French, German, and Spanish
Demo recording:
- Fixed client-side demo recording of vehicles
Networking:
- Fixed WebAdmin play list and mid game menu to report the proper ping.
- Fixed resetting initial position of saved move when moves are combined
- Increased min idle kick time to 30 seconds
- Never idle kick player if only human in game
- Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL
- More speedhack detection tweaks (less false positives)
- Server CPU use improvements relative to last patch
- Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low bandwidth clients
- Don't allow clients <3320 to connect to servers with OnslaughtBP.
- Fixed server crash when using bonus vehicles mutator.
Menus:
- Fixed map list menu problems with bonus vehicles and custom link setups.
Editor:
- Fixed Unrealed working with Windows 98 (See note below)
Mod Author Related:
- New script profiling tool.
- Added (slow) full dangling reference checking option. Logs dangling references which could cause a crash during gameplay or on GC. Use only for testing, as it is very slow, by adding bSlowRefChecking=true to the [Engine.Engine] section of UT2004.ini. I'd recommend running a dedicated server with bots with this option enabled, connect to it to start the match, and let the bots do the testing for you.
- Fixed spider physics view direction setting bug
- Added RotateSoundThreshold to ONSWeapon to allow mod authors control over when RotateSound is played
- Moved BaseMutator.ModifyLogin() to the beginning of GameInfo.Login().
NOTA SOBRE UNREALD Y WIN98
Si deseas usar el Unrealed con Win98, necesitaras instalar la libreria MSVCP60.DLL
Fuente noticia : Beyondunreal.com
Grupos UT2004 CTF Nations Cup
El emparejamiento se ha realizado juntando a los paises del este y a los del oeste como en la NBA :
Los mapas que se van a jugar son los siguientes y en este orden:
· CTF-FP-CampersCrossing
· CTF-Grendelkeep
· CTF-FP-Terra2004
· CTF-FP-SpiderCrossings
· CTF-TwinTombs
· CTF-CBP2-Pistola
· CTF-FP-Anfractuous2
· CTF-Deepsprinta-NW
· CTF-Citadel
DM-LaunchPad-SE
En Beyondunreal hemos visto un mapa interesante, Dm-LaunchPad, este es un mapa tanto para VS como para un DM con 6 personas, según recomienda el autor Kostya Alferov aka Chuzhoi.Lo podeis descargar desde BeyondUnreal
Por lo que comentan es un mapa bastante interesante y con un gameplay muy bueno.
FragHouse BonusPack
Una cosa que no le falta al ut2004 son mapas, y eso se demuestra por que los chicos de Fraghouse han sacado un pack de mapas ,con 23 mapas nuevos, nuevas músicas y algún que otro divertido mutador. Te lo puedes bajar desde Beyondunreal.
Nota: Respetar las carpetas que vienen con el zip.
Nuevo servidor español de Vs y 2vs2
Gracias a #Pelleta tenemos un nuevo server español de ut2004, con el mejor ping que puedas imaginar ademas mutadores esenciales. La ip es 213.190.3.8:8899 pero tiene pass, y para verla tendréis que mriar el topic del canal #pelleta @ quakenet ya que puede variar.¡A disfrutar!
K-Asus XHairs ,mas de 100 mirillas para el ut2004
Hace poco salio el pack de mirillas de K-Asus,que trae mas de 100 mirillas diferentes y en algunos casos bastantes curiosas.Lo puedes descargar desde BeyondUnreal.
Slaughter 2004
Slaughter es un sencillo mutador que te da la posibilidad de que los cuerpos no desaparezcan del mapa al morir. Es totalmente configurable así que no reduce el rendimiento del juego (a no ser, que lo pongas en infinito).Lo puedes descargar sin problemas ya que es un mutador de poco tamaño (4 k).
Fuente:BeyondUnreal
Pariah Trailer Oficial
Digital Extremes, ha sacado a la luz el primer trailer oficial de su próximo juego llamado Pariah.
El juego usara una versión modificada del motor Unreal Championships, con las incorporaciones de las últimas modificaciones hechas por Epic al motor Unreal 2.5.
Trailer Pariah formato Mov (59.82 MB)
Trailer Pariah formato Wmv (48.84 MB)
Cambios Próximo parche
Steve Polge de Epic games, ha dado a conocer los cambios que tendrá la beta del próximo parche.
Onslaught related:
- Added a gunner indicator for the Cicada.
- Onslaught low skill bot AI tweaks
- Max lifespan for shot down ONSMortarCamera
- Fixed regular dust showing when Manta jumps over water
- Fixed Cicada staying above StallZ if driver switches to gunner position
- Fixed SPMA engine sound volume
- Tweaked powercore destruction and electricity sounds
- Improved artillery explosion effect
General Gameplay:
- Fixed Berserk combo (properly turns client side weapon changes on and
off)
- Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump)
- Fixed gamespeed mutator "sticking" in instant action games
- Don't let Cicada passengers carry flag (for VCTF)
- Added OnslaughtBP.UCL to patch so bonus pack mutators will show up
- Fixed problem with landing view shake sometimes not working at very low frame rates
- Fixed bug where not all actors got NotifyTeamChanged() when client team changed
- Assault objective announcements can come from packages other than AssaultAnnouncer
- IonCannonKillVolume bug fixes
- Don't allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true
- Fixed team balancing code bug
- Fixed footstep sounds playing while in vehicle where driver isn't visible if enter while running
- Removed obsolete weapon debugging code
Demo recording:
- Fixed client-side demo recording of vehicles
Networking:
- Fixed WebAdmin play list to report the proper ping.
- Fixed resetting initial position of saved move when moves are combined
- Increased min idle kick time to 30 seconds
- Never idle kick player if only human in game
- Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL
- More speedhack detection tweaks (less false positives)
- Server CPU use improvements relative to last patch
- Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low
bandwidth clients
Menus:
- Fixed map list menu problems with bonus vehicles and custom link setups.
Mod Author Related:
- Fixed spider physics view direction setting bug
- Added (slow) full dangling reference checking (server side only) option.
Logs dangling references which could cause a crash during gameplay or on GC. Use only for testing, as it
is very slow, by adding bServerRefChecking=true to the [Engine.Engine] section of UT2004.ini. Run a dedicated
server with bots, connect to it to start it up, and let them go at it.
Fuente Notica: Prounreal.com
Russian Bonus Pack para ut2004
Esta de moda re-lanzar mapas hechos para el ut2003 ultimamente, y los rusos
no han querido ser menos haciendo lo mismo con su Russian Bonuspack. En el que trae varios mapas y una skin de Putin. Son solo 19 megas y lo puedes bajar de Fileplanet. Por lo menos, han corregido bugs desde su versión del 2003:
Bugs corregidos:
-Fixed: UT2004 engine bugz on CTF-RU-Baykal
-Fixed: GeForceFX D3D fog bugz on CTF-RU-Baykal & DM-RU-AfterVodka
-Terminated: Putin skin
-Terminated: Russian pop tracks (original UT2004 tracks used)
Mapas:
1. BR-FragFactory by Mike Timoshin --=[GC]Guyver_1.1=-- (4 - 8 Players)
2. CTF-Baykal by "TYGRA" Dmitry Gribanoff (8 - 16 Players)
3. DM-AfterVodka by "TYGRA" Dmitry Gribanoff (4 - 12 Players)
4. DM-AlienStar by "TYGRA" Dmitry Gribanoff (2 - 4 Players)
5. DM-Deck16][ by Elliot Cannon (Epic Games) + Mike Timoshin (2 - 10 Players)
6. DM-FragFactory by Mike Timoshin --=[GC]Guyver_1.1=-- (2 - 8 Players)
7. DM-GuyverArena by Mike Timoshin --=[GC]Guyver_1.1=-- (2 - 8 Players)
8. DM-Psychodelia by Mike Timoshin --=[GC]Guyver_1.1=-- (4 - 10 Players)
9. DM-RedSquare3 by "TYGRA" Dmitry Gribanoff (2 - 8 Players)
10. DM-RussianArena by Mike Timoshin --=[GC]Guyver_1.1=-- (2 - 4 Players)
11. DM-Thorus by Aleksey Surkov aka "Terminator" (2 - 8 Players)
12. DOM-AlienStar by "TYGRA" Dmitry Gribanoff (4 - 8 Players)
Fuente:Beyondunreal
Real Utils 1.7 Rc6
Real Utils es un mutador que, como dice su nombre, es bastante util en los servers de ut2004 ya que trae muchas funcionalidades como un pausador, antiFakes, Logos, una mejora de la visibilidad y un warm up algo mas completo que el del UtComp. La lista de cambios respecto a la anterior versión a continuación:
Cambios
(fix) Now RealPauser also block spider-mine;
(fix) RealPauser now also block time of adrenaline and double-damage;
(fix) WarmUp work now correctly in Onslaught;
(add) Warm-Up has now a completely changed new HUD;
(add) WarmUp command to have all weapons for the current map at every respawn;
(add) WarmUp command to have all ammo at every respawn;
(add) WarmUp command to have full adrenaline at every respawn;
(add) WarmUp command to have a choosen health at every respawn;
(add) New actor available for the ServerLogo. After Brock and Alien is now the moment for the Nightmare.
Fuente:BeyondUnreal
UTComp v1.5 Beta 1
Ya la tenemos aquí la nueva versión de UTComp corrige numerosos bug's y además incorpora dos novedades interesantes :
Duel Mode with lines : Para servidores de 1vs1, el que gana se queda, el que pierde va a una cola de aspirantes que iran jugando contra el ganador.
Timed Overtime : Ahora podemos elegir activarlo y/o desactivarlo por el menu de votación.
En la web dicen que el gametype Duel Mode with lines no es 100% fiable ya que es la primera vez que lo ponen pero bueno, la intencion esta!!
Changelog:
- Added Duel Mode with lines
- Added timed overtime option
- Server Admins calling new votes will now pass automatically
- Added Flood Protection to voting messages
- Fixed server autodemorec sometimes failing to record due to overly long demo names
- Fixed Line of Sight hitsounds sometimes not playing with weapon stats disabled
- Fixed adminready console command sometimes not working
- Re-Added messages when players go ready and not ready
- Fixed \\"player voted\\" message happening when specs vote through the console
- Fixed bug causing sounds for players being forced to human male
- Player Highlighting color now matches the client's skin settings
- Chat messages can now be used during pauses
- Fixed bug allowing colored names longer than regular name character limit
- Fixed minor issues with Custom Gametypes voting
Ownage Gaming para autenticos Pr0's
Ha aparecido Ownage Gaming un nuevo site web que aloja ligas (como ClanBase).
Hasta este punto todo normal, la novedad esta en que ofrece dinero a los mejores clasificados llegando a darles 1,500$
Para ingresar en las ligas hay que pagar 10£ por clan o player (si es 1vs1), que relativamente es poco pero bueno.
Hay ligas de UT2004, Counter Strike, Dod, etc...
¿Tendrá futuro?
FlagPack 2004
El miercoles 18 de Agosto del 2004 vio la luz FlagPack 2004 un pack compuesto por 13 mapas 11 de CTF y 2 de TDM.
En el pack encontramos algunos remakes como aquel mítico Terra de UT99, CamperCrossings de Quake 3 o el mapa tutorial de CTF que luego se utilizo mucho para iCTF.
Ahora BeyondUnreal ha hecho una review muy completa sobre este pack que es casi de lectura obligada.
Para todos los jugadores de CTF de UT2004 el FlagPack 2004 es imprescindible, ya que esta puesto en muchos servidores.
El pack esta compuesto por los siguientes mapas:
- CTF-FP-Anfractuous2 - Author: Scourgem
- CTF-FP-CamperCrossings - Authors: GI, Zimeon
- CTF-FP-DuelingKeeps - Authors: Cubic
- CTF-FP-DyingHonor - Authors: GI & Cubic
- CTF-FP-Inamorata - Authors: Odds, Cubic
- CTF-FP-Skylink - Authors: F|shBulb, Cubic
- CTF-FP-Sobek - Authors: FishThrower, Odds, Killbait!
- CTF-FP-SpiderCrossings - Authors: GI, FishThrower
- CTF-FP-Terra Author: Killbait!
- CTF-FP-Tutorial - Author: Zimeon
- CTF-FP-UnderGround Authors: Cubic, GI, Killbait!
- DM-FP-Dismemberment Author: GI
- DM-FP-Nictu Author(s): GI
TDM Nations Cup is Go!
ya se han sorteado los grupos de la UT2004 TDM Nations Cup VII de Clanbase , nos hemos encuadrado en el grupo "B" , con los siguientes paises:

el 1 de noviembre será la primera semana de inicio de la competición
Grupo A
1.
Sweden
2.
Netherlands
3.
Belgium
4.
Norway
5.
Austria
6.
Finland
7.
Croatia
8.
Hungary
Grupo B
1.
Germany
2.
United Kingdom
3.
France
4.
Portugal
5.
Spain
6.
Switzerland
7.
Czech Republic
8.
Poland
en breve la lista de jugadores
Foro de compra y venta [Editada]
Tras recibir varias sugerencias y solicitudes sobre este tema, he decidido crear una nueva subcategoría, dentro de la categoría de offtopics, destinada a la compra, venta e intercambio de lo que sea, (siempre que sea legal, ehem... ).
Han surgidos unos pequeños problemas Sigue en la noticia extendida... para saber mas.
Siempre he sido muy tolerante con los contenidos de vuestros topics y nunca he censurado nada, ni pienso hacerlo. Pero ahora me gustaría que en el foro de compra y venta, si lo usáis, sea con sentido común y la seriedad que merece.
En caso contrario me vería obligado a usar las nuevas características de la herramienta de administración, (baneos temporales o perpetuos) contra la gente que infrinja de manera descarada contra estas sencillas normas de convivencia.
Muchas gracias a todos por vuestra colaboración y espero que hagáis buen uso de esta nueva categoría, recordad así mismo que para hacer uso de esta debéis estar registrados.
** EDITADO **
Debido a discrepancias en el seno de la administración con respecto a esta nueva rama del foro, debido a los problemas e inconvenientes que puede tener esta temática he decidido echar marcha atrás respecto a este tema, si queréis podéis opinar al respecto, o sugerir ideas, muchas gracias
Sefiroth - Admin 4unrealers
ChaosUT2 Pr 3.51 patch
El conocido mod ChaosUt2 ha sacado un pequeño parche que arregla bugs mientras sacan la nueva gran actualización. Cambios en la noticia completa:

Fuente: BeyondUnreal
Arreglos:
* Fixed vengeance relic not working in KOTH game
* Tweak for Bots so they don't always switch to a melee when then have a flag
* Tweaked the Koth Spectator Huds (Spectating score now follows hill time, single player score text changed)
* Tweaked all Chaos Games Specating HUDs in an attempt to center CUT logo
* VortexLauncher's Ambient sound no longer plays when you enter a vehicle (unless it is a hoverboard)
* Can not kick while in a turret
* In Duel both players and bots now drop Duel Relics when killed or when they win the round (relic not dropped till the next round starts for those that win the round)
* Tweaked Relics so they number that spawn is depending on map path nodes (need at least 20 for the vengeance)
* Return original flag drop thing, BOF is now deadly again
* Turret Beacons can now be kicked
* Tweaked vengeance to use Spirits"
* Fixed some AN and Bot Stuck issues with Gravbelt/Relics
* Major tweaks to Hoverboard
* Replaced the Redeemer Explosion with the old vengeance one
* Hover/Manta random vehicle factory added
* Reduced MaxRange() on crossbow and cutter so bots dont try to snipe with them
* Fixed issue preventing the "standard ONS" maps from showing up with the ECE vehicles in the Chaos menu
* Added a Relic Configure menu (so now users can pick and chose which relics show up in a game)
* Tweaked the Warping pickup handler to have it limit the relics more dynamically (ie not based on static rules)
* Fixed issue with hearing both the duel announcer and main annoucer at the set of every round
* Fixed a bug where the LaserDot for the RL stayed if you entered a vehicle
* A couple of tweaks to get the proper team color effects of the weapons when used on the hoverboard
* Removed all of the blue/Red skin checks in the proxymine, instead made a two new classes, proxymine_red/proxymine_blue to avoid skin checks and make the code more efficient
* Tweaked to get proper team color when shooting off laser mines on hoverboard
* Tweaked TurretLauncher to work with hoverboard, removed AN log spam from Sniper when on hoverboard -
* Updated default.ini to help get rid of dual bots showing up in normal UT
Clan Base Nations Cup
Dentro de poco se celebrara la Nations Cup de Clan Base correspondiente al UT2004 en las siguientes modalidades:
- UT2004 ONS Nations Cup
- UT2004 CTF Nations Cup
- UT2004 iCTF NationsCup VII
- UT2004 TDM Nations Cup VII
- UT2004 iTDM Nations Cup VII
En vista de que aparentemente el tema esta estancado la coordinacion será realizada por Steel (es decir yo), cualquier interesado en participar puede mandarme un mail diciendo en que equipo desea entrar, su nick y el nombre del clan al que pertenece, si pertenece a alguno claro esta, etc etc etc
Por desgracia disponemos de poco tiempo, en algunas competiciones solo disponemos de 2 o 3 dias...
Corred!! Insensatos!!
Unreal Tournament 2004












